public void Start(Creature creature, Skill skill, Packet packet) { // Get parameters var stringParam = packet.NextIs(PacketElementType.String); var dict = new MabiDictionary(); byte unkByte = 0; if (stringParam) dict.Parse(packet.GetString()); else unkByte = packet.GetByte(); // Run skill var result = this.Start(creature, skill, dict); if (result == StartStopResult.Fail) { Send.SkillStartSilentCancel(creature, skill.Info.Id); return; } skill.Activate(SkillFlags.InUse); Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina); if (stringParam) Send.SkillStart(creature, skill, dict.ToString()); else Send.SkillStart(creature, skill, unkByte); }
public void Stop(Creature creature, Skill skill, Packet packet) { var stringParam = packet.NextIs(PacketElementType.String); var dict = new MabiDictionary(); byte unkByte = 0; if (stringParam) dict.Parse(packet.GetString()); else if (packet.NextIs(PacketElementType.Byte)) unkByte = packet.GetByte(); var result = this.Stop(creature, skill, dict); skill.Deactivate(SkillFlags.InUse); if (result == StartStopResult.Fail) Send.SkillStopSilentCancel(creature, skill.Info.Id); else if (stringParam) Send.SkillStop(creature, skill, dict.ToString()); else Send.SkillStop(creature, skill, unkByte); }
public void Start(Creature creature, Skill skill, Packet packet) { // Check mana and stamina if (!this.CheckMana(creature, skill)) { Send.SystemMessage(creature, Localization.Get("Insufficient Mana")); Send.SkillStartSilentCancel(creature, skill.Info.Id); return; } if (!this.CheckStamina(creature, skill)) { Send.SystemMessage(creature, Localization.Get("Insufficient Stamina")); Send.SkillStartSilentCancel(creature, skill.Info.Id); return; } // Get parameters var stringParam = packet.NextIs(PacketElementType.String); var dict = new MabiDictionary(); byte unkByte = 0; if (stringParam) dict.Parse(packet.GetString()); else unkByte = packet.GetByte(); // Run skill var result = this.Start(creature, skill, dict); if (result == StartStopResult.Fail) { Send.SkillStartSilentCancel(creature, skill.Info.Id); return; } skill.Activate(SkillFlags.InUse); // Use mana/stamina this.UseMana(creature, skill); this.UseStamina(creature, skill); Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina); if (stringParam) Send.SkillStart(creature, skill, dict.ToString()); else Send.SkillStart(creature, skill, unkByte); }