Creature creature = new Creature(); creature.StopMove();
foreach (Creature creature in World.Creatures) { if (creature.IsMoving()) { creature.StopMove(); } }
public class Player : Creature { public void Jump() { StopMove(); // Perform jump logic } }This code demonstrates how the StopMove method can be used within a subclass of the Creature class to provide additional functionality, in this case, stopping the player's movement during a jump. Overall, the Creature StopMove class is an essential component for any simulation game that involves creatures with movement capabilities and is part of the Aura.Channel.World.Entities namespace.
public StopMove ( ) : Position | ||
return | Position |