public GetRndMagicDamage ( Skill skill, float baseMin, float baseMax ) : float | ||
skill | Skill | |
baseMin | float | |
baseMax | float | |
return | float |
public GetRndMagicDamage ( Skill skill, float baseMin, float baseMax ) : float | ||
skill | Skill | |
baseMin | float | |
baseMax | float | |
return | float |