public static void Init() { PhonemesWindow window = (PhonemesWindow)EditorWindow.GetWindow(typeof(PhonemesWindow)); AdvGame.SetWindowTitle(window, "Phonemes Editor"); window.position = new Rect(300, 200, 450, 400); }
static void Init() { ConversationEditorWindow window = (ConversationEditorWindow)EditorWindow.GetWindow(typeof(ConversationEditorWindow)); window.Repaint(); AdvGame.SetWindowTitle(window, "Conversation Editor"); }
public static void Init() { ActiveInputsWindow window = (ActiveInputsWindow)EditorWindow.GetWindow(typeof(ActiveInputsWindow)); AdvGame.SetWindowTitle(window, "Active Inputs"); window.position = new Rect(300, 200, 450, 400); }
static void Init() { // Get existing open window or if none, make a new one: AdventureCreator window = (AdventureCreator)EditorWindow.GetWindow(typeof(AdventureCreator)); window.GetReferences(); AdvGame.SetWindowTitle(window, "AC Game Editor"); }
public static void Init() { NewGameWizardWindow window = (NewGameWizardWindow)EditorWindow.GetWindow(typeof(NewGameWizardWindow)); window.GetReferences(); AdvGame.SetWindowTitle(window, "New Game Wizard"); window.position = new Rect(300, 200, 350, 300); }