public override void ActionAnimSkip(ActionAnim action) { if (action.method == AnimMethod.PlayCustom && action.runtimeAnim && action.clip) { AdvGame.CleanUnusedClips(action.runtimeAnim); WrapMode wrap = WrapMode.Once; if (action.playMode == AnimPlayMode.PlayOnceAndClamp) { wrap = WrapMode.ClampForever; } else if (action.playMode == AnimPlayMode.Loop) { wrap = WrapMode.Loop; } AdvGame.PlayAnimClipFrame(action.runtimeAnim, 0, action.clip, action.blendMode, wrap, 0f, null, 1f); } else if (action.method == AnimMethod.StopCustom && action.runtimeAnim && action.clip) { AdvGame.CleanUnusedClips(action.runtimeAnim); action.runtimeAnim.Blend(action.clip.name, 0f, 0f); } else if (action.method == AnimMethod.BlendShape && action.shapeKey > -1) { if (action.runtimeShapeObject != null) { action.runtimeShapeObject.Change(action.shapeKey, action.shapeValue, 0f); } } }
public override void ActionSpeechSkip(ActionSpeech action) { if (action.Speaker && action.Speaker.talkingAnimation == TalkingAnimation.CustomFace && (action.headClip || action.mouthClip)) { AdvGame.CleanUnusedClips(action.Speaker.GetAnimation()); if (action.headClip) { AdvGame.PlayAnimClipFrame(action.Speaker.GetAnimation(), AdvGame.GetAnimLayerInt(AnimLayer.Head), action.headClip, AnimationBlendMode.Additive, WrapMode.Once, 0f, action.Speaker.neckBone, 1f); } if (action.mouthClip) { AdvGame.PlayAnimClipFrame(action.Speaker.GetAnimation(), AdvGame.GetAnimLayerInt(AnimLayer.Mouth), action.mouthClip, AnimationBlendMode.Additive, WrapMode.Once, 0f, action.Speaker.neckBone, 1f); } } }
public override float ActionAnimRun(ActionAnim action) { if (!action.isRunning) { action.isRunning = true; if (action.method == AnimMethod.PlayCustom && action.runtimeAnim != null && action.clip != null) { AdvGame.CleanUnusedClips(action.runtimeAnim); WrapMode wrap = WrapMode.Once; if (action.playMode == AnimPlayMode.PlayOnceAndClamp) { wrap = WrapMode.ClampForever; } else if (action.playMode == AnimPlayMode.Loop) { wrap = WrapMode.Loop; } AdvGame.PlayAnimClip(action.runtimeAnim, 0, action.clip, action.blendMode, wrap, action.fadeTime, null, false); } else if (action.method == AnimMethod.StopCustom && action.runtimeAnim && action.clip) { AdvGame.CleanUnusedClips(action.runtimeAnim); action.runtimeAnim.Blend(action.clip.name, 0f, action.fadeTime); } else if (action.method == AnimMethod.BlendShape && action.shapeKey > -1) { if (action.runtimeShapeObject != null) { action.runtimeShapeObject.Change(action.shapeKey, action.shapeValue, action.fadeTime); if (action.willWait) { return(action.fadeTime); } } } if (action.willWait) { return(action.defaultPauseTime); } } else { if (action.method == AnimMethod.PlayCustom && action.runtimeAnim && action.clip) { if (!action.runtimeAnim.IsPlaying(action.clip.name)) { action.isRunning = false; return(0f); } else { return(action.defaultPauseTime); } } else if (action.method == AnimMethod.BlendShape && action.runtimeShapeObject != null) { action.isRunning = false; return(0f); } } return(0f); }
public override void ActionCharAnimSkip(ActionCharAnim action) { if (character == null) { return; } Animation animation = character.GetAnimation(); if (action.method == ActionCharAnim.AnimMethodChar.PlayCustom && action.clip) { if (action.layer == AnimLayer.Base) { character.charState = CharState.Custom; action.blendMode = AnimationBlendMode.Blend; action.playMode = (AnimPlayMode)action.playModeBase; } if (action.playMode == AnimPlayMode.PlayOnce) { if (action.layer == AnimLayer.Base && action.method == ActionCharAnim.AnimMethodChar.PlayCustom) { character.charState = CharState.Idle; character.ResetBaseClips(); } } else { AdvGame.CleanUnusedClips(animation); WrapMode wrap = WrapMode.Once; Transform mixingTransform = null; if (action.layer == AnimLayer.UpperBody) { mixingTransform = character.upperBodyBone; } else if (action.layer == AnimLayer.LeftArm) { mixingTransform = character.leftArmBone; } else if (action.layer == AnimLayer.RightArm) { mixingTransform = character.rightArmBone; } else if (action.layer == AnimLayer.Neck || action.layer == AnimLayer.Head || action.layer == AnimLayer.Face || action.layer == AnimLayer.Mouth) { mixingTransform = character.neckBone; } if (action.playMode == AnimPlayMode.PlayOnceAndClamp) { wrap = WrapMode.ClampForever; } else if (action.playMode == AnimPlayMode.Loop) { wrap = WrapMode.Loop; } AdvGame.PlayAnimClipFrame(animation, AdvGame.GetAnimLayerInt(action.layer), action.clip, action.blendMode, wrap, action.fadeTime, mixingTransform, 1f); } AdvGame.CleanUnusedClips(animation); } else if (action.method == ActionCharAnim.AnimMethodChar.StopCustom && action.clip) { if (action.clip != character.idleAnim && action.clip != character.walkAnim) { animation.Blend(action.clip.name, 0f, 0f); } } else if (action.method == ActionCharAnim.AnimMethodChar.ResetToIdle) { character.ResetBaseClips(); character.charState = CharState.Idle; AdvGame.CleanUnusedClips(animation); } else if (action.method == ActionCharAnim.AnimMethodChar.SetStandard) { if (action.clip != null) { if (action.standard == AnimStandard.Idle) { character.idleAnim = action.clip; } else if (action.standard == AnimStandard.Walk) { character.walkAnim = action.clip; } else if (action.standard == AnimStandard.Run) { character.runAnim = action.clip; } else if (action.standard == AnimStandard.Talk) { character.talkAnim = action.clip; } } if (action.changeSpeed) { if (action.standard == AnimStandard.Walk) { character.walkSpeedScale = action.newSpeed; } else if (action.standard == AnimStandard.Run) { character.runSpeedScale = action.newSpeed; } } if (action.changeSound) { if (action.standard == AnimStandard.Walk) { if (action.newSound != null) { character.walkSound = action.newSound; } else { character.walkSound = null; } } else if (action.standard == AnimStandard.Run) { if (action.newSound != null) { character.runSound = action.newSound; } else { character.runSound = null; } } } } }
public override float ActionCharAnimRun(ActionCharAnim action) { if (action.animChar == null) { return(0f); } Animation animation = action.animChar.GetAnimation(); if (!action.isRunning) { action.isRunning = true; if (action.method == ActionCharAnim.AnimMethodChar.PlayCustom && action.clip) { AdvGame.CleanUnusedClips(animation); WrapMode wrap = WrapMode.Once; Transform mixingTransform = null; if (action.layer == AnimLayer.Base) { action.animChar.charState = CharState.Custom; action.blendMode = AnimationBlendMode.Blend; action.playMode = (AnimPlayMode)action.playModeBase; } else if (action.layer == AnimLayer.UpperBody) { mixingTransform = action.animChar.upperBodyBone; } else if (action.layer == AnimLayer.LeftArm) { mixingTransform = action.animChar.leftArmBone; } else if (action.layer == AnimLayer.RightArm) { mixingTransform = action.animChar.rightArmBone; } else if (action.layer == AnimLayer.Neck || action.layer == AnimLayer.Head || action.layer == AnimLayer.Face || action.layer == AnimLayer.Mouth) { mixingTransform = action.animChar.neckBone; } if (action.playMode == AnimPlayMode.PlayOnceAndClamp) { wrap = WrapMode.ClampForever; } else if (action.playMode == AnimPlayMode.Loop) { wrap = WrapMode.Loop; } AdvGame.PlayAnimClip(animation, AdvGame.GetAnimLayerInt(action.layer), action.clip, action.blendMode, wrap, action.fadeTime, mixingTransform, false); } else if (action.method == ActionCharAnim.AnimMethodChar.StopCustom && action.clip) { if (action.clip != action.animChar.idleAnim && action.clip != action.animChar.walkAnim) { animation.Blend(action.clip.name, 0f, action.fadeTime); } } else if (action.method == ActionCharAnim.AnimMethodChar.ResetToIdle) { action.animChar.ResetBaseClips(); action.animChar.charState = CharState.Idle; AdvGame.CleanUnusedClips(animation); } else if (action.method == ActionCharAnim.AnimMethodChar.SetStandard) { if (action.clip != null) { if (action.standard == AnimStandard.Idle) { action.animChar.idleAnim = action.clip; } else if (action.standard == AnimStandard.Walk) { action.animChar.walkAnim = action.clip; } else if (action.standard == AnimStandard.Run) { action.animChar.runAnim = action.clip; } else if (action.standard == AnimStandard.Talk) { action.animChar.talkAnim = action.clip; } } if (action.changeSpeed) { if (action.standard == AnimStandard.Walk) { action.animChar.walkSpeedScale = action.newSpeed; } else if (action.standard == AnimStandard.Run) { action.animChar.runSpeedScale = action.newSpeed; } } if (action.changeSound) { if (action.standard == AnimStandard.Walk) { if (action.newSound != null) { action.animChar.walkSound = action.newSound; } else { action.animChar.walkSound = null; } } else if (action.standard == AnimStandard.Run) { if (action.newSound != null) { action.animChar.runSound = action.newSound; } else { action.animChar.runSound = null; } } } } if (action.willWait && action.clip) { if (action.method == ActionCharAnim.AnimMethodChar.PlayCustom) { return(action.defaultPauseTime); } else if (action.method == ActionCharAnim.AnimMethodChar.StopCustom) { return(action.fadeTime); } } } else { if (action.animChar.GetAnimation()[action.clip.name] && action.animChar.GetAnimation()[action.clip.name].normalizedTime < 1f && action.animChar.GetAnimation().IsPlaying(action.clip.name)) { return(action.defaultPauseTime); } else { action.isRunning = false; if (action.playMode == AnimPlayMode.PlayOnce) { action.animChar.GetAnimation().Blend(action.clip.name, 0f, action.fadeTime); if (action.layer == AnimLayer.Base && action.method == ActionCharAnim.AnimMethodChar.PlayCustom) { action.animChar.charState = CharState.Idle; action.animChar.ResetBaseClips(); } } AdvGame.CleanUnusedClips(animation); return(0f); } } return(0f); }