/** * initialize variables and set the level */ void Start() { height = new Vector3(0, 0.93f, 0); buttons = new GameObject[7] { button1, button2, button3, button4, button5, button6, button7 }; blockId = 0; blocks = new List <GameObject>(); addBlock(startButton); lm = levelManager.GetComponent <levelManager>(); lm.setLevel(activeLevel.GetComponent <activeLevel>().getLevel()); GetComponent <AudioSource>().volume = activeLevel.GetComponent <activeLevel>().getMusicVol(); lm.setVol(activeLevel.GetComponent <activeLevel>().getSfxVol()); }