private void Awake() { Instance = this; cameraContainer = Camera.main.transform; currentSpawnZ = 0; currentLevel = 0; }
void Start() { if (SceneManager.GetActiveScene().buildIndex == 0) { // startMenuPos = GameObject.Find("StartMenu").transform.position - new Vector3(0, 0, 10); chaptSelPos = GameObject.Find("ChapterMenu").transform.position - new Vector3(0, 0, 10); levSelPos = GameObject.Find("LevelMenu").transform.position - new Vector3(0, 0, 10); settingsMenuPos = GameObject.Find("SettingsMenu").transform.position - new Vector3(0, 0, 10); levelManager levMan = GameObject.Find("LevelManager").GetComponent <levelManager>(); if (levMan.ChapterLoaded) { levMan.setupLevelButtons(); transform.position = levSelPos + new Vector3(8, 0, 0); desiredPos = levSelPos; } else { //transform.position = startMenuPos; desiredPos = transform.position; } } else if (SceneManager.GetActiveScene().buildIndex == 1) { desiredPos = new Vector3(0, 0, -10); } else { desiredPos = transform.position; } }
void Start() { myRigidBody = GetComponent <Rigidbody2D>(); //zÃskánà komponentu z Rigidbody2d myAnim = GetComponent <Animator>(); //ziskani komponentu z Animatoru respawnPoint = transform.position; //ulozeni zakladni respawn pozice myLevelManager = FindObjectOfType <levelManager>(); //ziskani objektu typu levelManager }
// Start is called before the first frame update void Start() { theLevelMan = Object.FindObjectOfType <levelManager>(); if (startTimes[startTimes.Length - 1] + totalSpawningTime >= theLevelMan.lastSpawnTime) { theLevelMan.lastSpawnTime = startTimes[startTimes.Length - 1] + totalSpawningTime; } }
// Update is called once per frame void Update() { if (playerCount >= 2) { levelManager lev = GameObject.FindGameObjectWithTag("GameController").GetComponent <levelManager>(); lev.loadScene(nextLevelName); } }
void Start() { levelscript = GameObject.Find("Level Manager").GetComponent <levelManager>(); targetPos = transform.position; seed = Random.Range(0, 1.0f); speed = Random.Range(0.5f, 0.8f); //randomize size }
void Awake(){ instance = this; scoreValue = 0; starsValue = 0; lifesValue = 5; enemiesInterval = 0.7f; enemiesInstanced = false; enemiesSpeed = 0.1f; }
void Awake() { instance = this; scoreValue = 0; starsValue = 0; lifesValue = 5; enemiesInterval = 0.7f; enemiesInstanced = false; enemiesSpeed = 0.1f; }
// Use this for initialization void Start() { isBreakble = (this.tag == "Breakable"); if (isBreakble) { breakableCount++; } timesHit = 0; levelManager = GameObject.FindObjectOfType <levelManager>(); }
public static void saveLevelInfo(levelManager levelman) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/info.nfo"; FileStream stream = new FileStream(path, FileMode.Create); gameData data = new gameData(levelman); formatter.Serialize(stream, data); stream.Close(); }
// Use this for initialization void Start() { //Get player and Information player = GameObject.Find("Player"); playerTransform = player.GetComponent <Transform>(); //Get LevelManager and Information lvlManager = GameObject.Find("lvlMan"); levelManager = lvlManager.GetComponent <levelManager>(); testing = true; }
public static levelManager GetInstance(object key) // unique key for your stage { lock (_instances) { levelManager instance; if (!_instances.TryGetValue(key, out instance)) { instance = new levelManager(); _instances.Add(key, instance); } return(instance); } }
private void Start() { scm = GameObject.FindWithTag("GameController").GetComponent <SCM>(); LS = GameObject.FindWithTag("GameController").GetComponent <lifeSystem>(); lManager = GameObject.FindWithTag("levelManager").GetComponent <levelManager>(); if (lManager.level2) { cPanel = GameObject.FindWithTag("jerigenMinyak").GetComponent <controlPanel>(); cPanel2 = GameObject.FindWithTag("pipa").GetComponent <controlPanel>(); } }
public void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } DontDestroyOnLoad(this); }
private void Update() { gasFill.fillAmount = gas / 100; if (gas >= 100) { gas = 100; full = true; lManager = GameObject.FindGameObjectWithTag("levelManager").GetComponent <levelManager>(); lManager.end = true; fullSound.SetActive(true); } }
// Use this for initialization void Start() { target = GameObject.FindWithTag("MainCamera").transform; charc = GameObject.FindWithTag("MainCamera").GetComponent <shooting> (); manager = GameObject.Find("GameControl").GetComponent <levelManager>(); maxLookDis = 25f; maxAttackDis = 25f; minDistFromPlayer = 0f; rotationDamping = 2f; interval = 2f; shotTime = 0f; positionY = transform.position.y; //ani = gameObject.GetComponent<Animator> (); }
// Use this for initialization void Start() { myLvlManager = GetComponent <levelManager> (); if (myLvlManager.IsLvlMainMenu()) { policeLang = policeSubs.GetComponent <setLanguage> (); policeText = policeSubs.GetComponent <Text> (); } timeToSkip = 3.0f; skipTimer = 0.0f; SetCanvases(); GetPauseMenu(); textList = new List <Text> (FindObjectsOfType <Text>()); }
/** * initialize variables and set the level */ void Start() { height = new Vector3(0, 0.93f, 0); buttons = new GameObject[7] { button1, button2, button3, button4, button5, button6, button7 }; blockId = 0; blocks = new List <GameObject>(); addBlock(startButton); lm = levelManager.GetComponent <levelManager>(); lm.setLevel(activeLevel.GetComponent <activeLevel>().getLevel()); GetComponent <AudioSource>().volume = activeLevel.GetComponent <activeLevel>().getMusicVol(); lm.setVol(activeLevel.GetComponent <activeLevel>().getSfxVol()); }
// Use this for initialization void Start() { // this script is necessary because the object that the buttons need to connect with is not from their actual scene // (and therefore cannot be connected in editor) LM = GameObject.FindGameObjectWithTag("GameController").GetComponent <levelManager>(); myButton = this.gameObject.GetComponent <UnityEngine.UI.Button>(); //DELEGATES <3 <3 <3 myButton.onClick.AddListener(delegate { LM.exitLevel(); }); }
// Use this for initialization void Start() { // this script is necessary because the object that the buttons need to connect with is not from their actual scene // (and therefore cannot be connected in editor) LM = GameObject.FindGameObjectWithTag("LevelManager").GetComponent <levelManager> (); myButton = this.gameObject.GetComponent <Button> (); //my first time using delegates <3 <3 myButton.onClick.AddListener(delegate { LM.loadLevelByID(level); }); }
} // aktif olan levelden sonraki levelin indexi void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } currentLevel = Convert.ToInt16(SceneManager.GetActiveScene().buildIndex); endLevel = Convert.ToInt16(SceneManager.GetActiveScene().buildIndex) + 1; }
// Use this for initialization void Start() { winScreen = GameObject.Find("WinScreen"); //Get win screen GO so its contents can be modified when player wins soundPlayer = GetComponent <AudioSource>(); //Get audio source component so can play sound effects tiles = new List <GameObject>(); //Initialize tiles list swipeDir = SwipeDirection.none; //Set swipe direction to defaul levManager = GameObject.Find("LevelManager").GetComponent <levelManager>(); //Get level manager from level manager gameobject in scene currentLevel = levManager.CurrentLevel; //Get current level from level manager, will reference this for building board worldScreenWidth = Camera.main.orthographicSize * 2f * Screen.width / Screen.height; //Get width of screen in world units //(orthographic size of cam is 1/2 of screen height, so multiply by 2 and then the ratio of width/height to get width) localScreenWidth = worldScreenWidth / gridBG.GetComponent <SpriteRenderer>().bounds.size.x; //Get local width of screen by dividing world width by width of background sprite buildGrid(); //Sets up grid with appropriate spaces reflecting current level's width and height, then calls LoadTiles function to load in tiles gameState = GameState.playing; //Default state to playing }
// Use this for initialization void Start() { //Get player and Information player = GameObject.Find("Player"); playerTransform = player.GetComponent <Transform>(); //Get LevelManager and Information lvlManager = GameObject.Find("lvlMan"); levelManager = lvlManager.GetComponent <levelManager>(); //checkPointRadius = levelManager.checkPointRadius; //print(checkPointRadius); bullets = new List <GameObject>(); //instantiating the list firing = false; for (int i = 0; i < pooledAmount; i++) { GameObject obj = (GameObject)Instantiate(bullet); //creating a bullet for the pool obj.SetActive(false); //setting the bullet as inactive bullets.Add(obj); //adding it to the bullet pool } }
// Use this for initialization void Start() { levelMan = GameObject.Find ("persistentGM").GetComponent<levelManager> (); //GameObject.DontDestroyOnLoad (gameObject); }
// Use this for initialization void Start() { myLevelManager = FindObjectOfType <levelManager> (); }
// Use this for initialization void Start() { character = GameObject.Find("Character"); if(manager == null) manager = GameObject.Find("LevelManager").GetComponent<levelManager>(); if(manager.getStory() && !manager.getStoryDone()) { // place oak on map. oak = Instantiate(Resources.Load("_Prefabs/Oak")) as GameObject; Vector2 pos = new Vector2(5,-11); oak.transform.position = pos; oak.GetComponent<OakScript>().face(0); gary = GameObject.Find("Gary"); sheet = Resources.LoadAll<Sprite>("_Sprites/PokeLetters"); } }
// Use this for initialization void Start() { result = GameObject.Find("GameControl").GetComponent <levelManager>(); }
// Use this for initialization void Start() { levelManager = FindObjectOfType <levelManager>(); StartGame(); ShowGuess(); }
// Use this for initialization void Start() { levelMan = GameObject.Find ("persistentGM").GetComponent<levelManager> (); vineUI = levelMan.gameObject.transform.GetChild (0).GetChild (1).gameObject; fadeImage = levelMan.gameObject.transform.GetChild (0).GetChild (2).GetChild (0).gameObject.GetComponent<Image> (); persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); }
public gameData(levelManager levelman) { totalCoins = levelman.coinsValue; }
// Use this for initialization void Start() { gmEventSystem = persInv.transform.GetChild (1).gameObject; if (PlayerPrefs.GetInt ("SaveLevel") != 0) { savedGame = true; savedLevel = PlayerPrefs.GetInt("SaveLevel"); } else { savedGame = false; } persAud = GameObject.Find ("persistentAudioGM").GetComponent<persistentAudio> (); persInv = GameObject.Find ("persistentGM"); levelMan = persInv.GetComponent<levelManager> (); }
// Use this for initialization void Start() { interval = 0.5f; manager = GameObject.Find("GameControl").GetComponent <levelManager>(); }
private void Start() { LManager = GameObject.Find("level Manager").GetComponent <levelManager>(); }
void Start() { levelMan = this; Application.targetFrameRate = 60; }
// Use this for initialization void Awake () { level = GetComponent<levelManager>(); timeText.text=""; }
// Use this for initialization void Start() { levelMan = GameObject.Find ("persistentGM").GetComponent<levelManager> (); }
private void Awake() { instance = this; lifeText.text = "Lives: " + hitpoint.ToString(); scoreText.text = "Current Score: " + score.ToString(); }