Example #1
0
 void OnLevelWasLoaded()
 {
     if (Application.loadedLevel == 0)
     {
         curScene = allScenes.MainMenu;
     }
     else if (Application.loadedLevel == 1)
     {
         curScene = allScenes.CharacterSelect;
     }
     else if (Application.loadedLevel == 2)
     {
         curScene = allScenes.Level1;
     }
     else if (Application.loadedLevel == 3)
     {
         curScene = allScenes.FightOver;
     }
     else
     {
         curScene = allScenes.None;
     }
     //dont need this rn lmao Debug.Log(Application.loadedLevel);
 }
Example #2
0
    void Update()
    {
        this.GetComponentInChildren<Camera>().orthographicSize = (Screen.height / (150f * 2) / 2.0f);

        if (curScene == allScenes.MainMenu)
        {
            canInteract = true;
        }
        if (newScenePause.Ok())
        {
             canInteract = true;
             newScenePause.sleep();
        }
        if (callSceneChange == true)
        {
            switchScenes(waitTime, targetLevel);
        }

        if (curScene == allScenes.None)
        {
            if (Application.loadedLevel == 0)
            {
                curScene = allScenes.MainMenu;
            }
            else if (Application.loadedLevel == 1)
            {
                curScene = allScenes.CharacterSelect;
            }
            else if (Application.loadedLevel == 2)
            {
                curScene = allScenes.Level1;
            }
            else if (Application.loadedLevel == 3)
            {
                curScene = allScenes.FightOver;
            }

        }
    }