public override IEnumerable <IEvent> ExpectedEvents() { yield return(new RebuyAddedEvent() { GameId = _gameId, PlayerId = _playerId2, RebuyAmount = 10 }); yield return(new PayoutsCalculatedEvent() { GameId = _gameId, First = AnyInt(), Second = AnyInt(), Third = AnyInt() }); yield return(new GameUncompletedEvent() { GameId = _gameId }); var completedEvent = new GameCompletedEvent() { GameId = _gameId, First = AnyInt(), Second = AnyInt(), Third = AnyInt() }; completedEvent.Placings.Add(_playerId1, 1); completedEvent.Placings.Add(_playerId2, 2); completedEvent.Placings.Add(_playerId3, 3); yield return(completedEvent); }
public void Handle(GameCompletedEvent e) { foreach (var p in e.Placings) { var player = QueryDataStore.GetData <PlayerLookupDto>().Single(x => x.PlayerId == p.Key); var dto = QueryDataStore.GetData <GetGamePlayersDto>().Single(x => x.GameId == e.GameId && x.PlayerId == player.PlayerId); dto.Placing = p.Value; if (dto.Placing == 1) { dto.Winnings = e.First; } if (dto.Placing == 2) { dto.Winnings = e.Second; } if (dto.Placing == 3) { dto.Winnings = e.Third; } QueryDataStore.Update(dto); } }
public override IEnumerable <IEvent> ExpectedEvents() { yield return(new PlayerRemovedFromGameEvent() { GameId = _gameId, PlayerId = _playerId2 }); yield return(new PayoutsCalculatedEvent() { GameId = _gameId, First = AnyInt(), Second = AnyInt(), Third = AnyInt() }); yield return(new GameUncompletedEvent() { GameId = _gameId }); var completedEvent = new GameCompletedEvent() { GameId = _gameId, First = AnyInt(), Second = AnyInt(), Third = AnyInt() }; completedEvent.Placings.Add(_playerId1, 1); completedEvent.Placings.Add(_playerId3, 2); completedEvent.Placings.Add(_playerId4, 3); completedEvent.Placings.Add(_playerId5, 4); yield return(completedEvent); }
public override IEnumerable <IEvent> ExpectedEvents() { yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId2 }); yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId1 }); var completedEvent = new GameCompletedEvent() { GameId = _gameId, First = 60, Second = 30, Third = 0 }; completedEvent.Placings.Add(_playerId1, 1); completedEvent.Placings.Add(_playerId2, 2); completedEvent.Placings.Add(_playerId3, 3); completedEvent.Placings.Add(_playerId4, 4); completedEvent.Placings.Add(_playerId5, 5); yield return(completedEvent); }
public void Handle(GameCompletedEvent e) { var dto = QueryDataStore.GetData <GameLookupDto>().Single(x => x.GameId == e.GameId); dto.Completed = true; QueryDataStore.Update(dto); }
public void Handle(GameCompletedEvent e) { foreach (var player in e.Placings) { var dto = QueryDataStore.GetData <GetPlayersDto>().Single(p => p.PlayerId == player.Key); dto.GamesPlayed++; QueryDataStore.Update(dto); } }
public static void Execute(List <ServerPlayerModel> eventReceivers) { GameCompletedEvent gameCompletedEvent = new GameCompletedEvent(); for (int i = 0; i < eventReceivers.Count; i++) { if (eventReceivers[i].ClientConnection.Connected) { eventReceivers[i].ClientConnection.SendEvent(gameCompletedEvent.EventData, gameCompletedEvent.SendParameters); } } }
public void Handle(GameCompletedEvent e) { var winnerId = e.Placings.Single(p => p.Value == 1).Key; var winner = QueryDataStore.GetData <PlayerLookupDto>().Single(p => p.PlayerId == winnerId); var game = QueryDataStore.GetData <GetGamesListDto>().Single(g => g.GameId == e.GameId); var dto = new GetGamesListDto() { DtoId = game.DtoId, GameId = e.GameId, GameDate = game.GameDate, Winner = winner.PlayerName, Winnings = e.First, Completed = true, }; QueryDataStore.Update(dto); }
public override IEnumerable <IEvent> Given() { yield return(new GameCreatedEvent() { GameId = _gameId, GameDate = DateTime.Now }); yield return(new PlayerCreatedEvent() { PlayerId = _playerId1, PlayerName = "Homer Simpson" }); yield return(new PlayerCreatedEvent() { PlayerId = _playerId2, PlayerName = "Bart Simpson" }); yield return(new PlayerCreatedEvent() { PlayerId = _playerId3, PlayerName = "Rick Sanchez" }); yield return(new PlayerAddedToGameEvent() { GameId = _gameId, PlayerId = _playerId1, BuyinAmount = 20 }); yield return(new PlayerAddedToGameEvent() { GameId = _gameId, PlayerId = _playerId2, BuyinAmount = 20 }); yield return(new PlayerAddedToGameEvent() { GameId = _gameId, PlayerId = _playerId3, BuyinAmount = 20 }); yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId3 }); yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId2 }); yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId1 }); var completedEvent = new GameCompletedEvent() { GameId = _gameId }; completedEvent.Placings.Add(_playerId1, 1); completedEvent.Placings.Add(_playerId2, 2); completedEvent.Placings.Add(_playerId3, 3); yield return(completedEvent); }
public override IEnumerable <IEvent> Given() { yield return(new GameCreatedEvent() { AggregateId = _gameId, GameDate = _gameDate }); yield return(new PlayerCreatedEvent() { PlayerId = _playerId1, PlayerName = _winner }); yield return(new PlayerCreatedEvent() { PlayerId = _playerId2, PlayerName = "Bart Simpson" }); yield return(new PlayerCreatedEvent() { PlayerId = _playerId3, PlayerName = "Rick Sanchez" }); yield return(new PlayerAddedToGameEvent() { GameId = _gameId, PlayerId = _playerId1 }); yield return(new PlayerAddedToGameEvent() { GameId = _gameId, PlayerId = _playerId2 }); yield return(new PlayerAddedToGameEvent() { GameId = _gameId, PlayerId = _playerId3 }); yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId3 }); yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId2 }); yield return(new PlayerKnockedOutEvent() { GameId = _gameId, PlayerId = _playerId1 }); var completedEvent = new GameCompletedEvent() { GameId = _gameId, First = 30 }; completedEvent.Placings.Add(_playerId1, 1); completedEvent.Placings.Add(_playerId2, 2); completedEvent.Placings.Add(_playerId3, 3); yield return(completedEvent); }