void OnLevelWasLoaded() { if (Application.loadedLevel == 0) { curScene = allScenes.MainMenu; } else if (Application.loadedLevel == 1) { curScene = allScenes.CharacterSelect; } else if (Application.loadedLevel == 2) { curScene = allScenes.Level1; } else if (Application.loadedLevel == 3) { curScene = allScenes.FightOver; } else { curScene = allScenes.None; } //dont need this rn lmao Debug.Log(Application.loadedLevel); }
void Update() { this.GetComponentInChildren<Camera>().orthographicSize = (Screen.height / (150f * 2) / 2.0f); if (curScene == allScenes.MainMenu) { canInteract = true; } if (newScenePause.Ok()) { canInteract = true; newScenePause.sleep(); } if (callSceneChange == true) { switchScenes(waitTime, targetLevel); } if (curScene == allScenes.None) { if (Application.loadedLevel == 0) { curScene = allScenes.MainMenu; } else if (Application.loadedLevel == 1) { curScene = allScenes.CharacterSelect; } else if (Application.loadedLevel == 2) { curScene = allScenes.Level1; } else if (Application.loadedLevel == 3) { curScene = allScenes.FightOver; } } }