Example #1
0
 void BackMovieScene()
 {
     if (Application.loadedLevel != (int)GameLevel.Movie)
     {
         XkGameCtrl.ResetGameInfo();
         if (!XkGameCtrl.IsGameOnQuit)
         {
             System.GC.Collect();
             Application.LoadLevel((int)GameLevel.Movie);
         }
     }
 }
Example #2
0
 void BackMovieScene()
 {
     pcvr.GetInstance().ClearGameWeiXinData();
     if (Application.loadedLevel != (int)GameLevel.Movie)
     {
         XkGameCtrl.ResetGameInfo();
         if (!XkGameCtrl.IsGameOnQuit)
         {
             System.GC.Collect();
             Application.LoadLevel((int)GameLevel.Movie);
         }
     }
 }
 void BackMovieScene()
 {
     if (Application.loadedLevel != (int)GameLevel.Movie)
     {
         XkGameCtrl.ResetGameInfo();
         if (!XkGameCtrl.IsGameOnQuit)
         {
             Screen.showCursor = false;
             Screen.SetResolution(XkGameCtrl.ScreenData.width, XkGameCtrl.ScreenData.height, true);
             System.GC.Collect();
             Application.LoadLevel((int)GameLevel.Movie);
         }
     }
 }
    void BackMovieScene()
    {
        if (Application.loadedLevel != (int)GameLevel.Movie)
        {
            //ResetPlayerCoinCur(); //test
            //XKGlobalData.GetInstance().gameLeve = GameLevel.Movie;

            XkGameCtrl.IsLoadingLevel = true;
            XkGameCtrl.ResetGameInfo();
            if (!XkGameCtrl.IsGameOnQuit)
            {
                System.GC.Collect();
                Application.LoadLevel((int)GameLevel.Movie);
            }
        }
    }
    void BackMovieScene()
    {
        if (SceneManager.GetActiveScene().buildIndex != (int)GameLevel.Movie)
        {
            //ResetPlayerCoinCur(); //test
            //XKGlobalData.GetInstance().gameLeve = GameLevel.Movie;

            XkGameCtrl.IsLoadingLevel = true;
            XkGameCtrl.ResetGameInfo();
            if (!XkGameCtrl.IsGameOnQuit)
            {
                System.GC.Collect();
                SceneManager.LoadScene((int)GameLevel.Movie);
            }
        }
    }