void BackMovieScene() { if (Application.loadedLevel != (int)GameLevel.Movie) { XkGameCtrl.ResetGameInfo(); if (!XkGameCtrl.IsGameOnQuit) { System.GC.Collect(); Application.LoadLevel((int)GameLevel.Movie); } } }
void BackMovieScene() { pcvr.GetInstance().ClearGameWeiXinData(); if (Application.loadedLevel != (int)GameLevel.Movie) { XkGameCtrl.ResetGameInfo(); if (!XkGameCtrl.IsGameOnQuit) { System.GC.Collect(); Application.LoadLevel((int)GameLevel.Movie); } } }
void BackMovieScene() { if (Application.loadedLevel != (int)GameLevel.Movie) { XkGameCtrl.ResetGameInfo(); if (!XkGameCtrl.IsGameOnQuit) { Screen.showCursor = false; Screen.SetResolution(XkGameCtrl.ScreenData.width, XkGameCtrl.ScreenData.height, true); System.GC.Collect(); Application.LoadLevel((int)GameLevel.Movie); } } }
void BackMovieScene() { if (Application.loadedLevel != (int)GameLevel.Movie) { //ResetPlayerCoinCur(); //test //XKGlobalData.GetInstance().gameLeve = GameLevel.Movie; XkGameCtrl.IsLoadingLevel = true; XkGameCtrl.ResetGameInfo(); if (!XkGameCtrl.IsGameOnQuit) { System.GC.Collect(); Application.LoadLevel((int)GameLevel.Movie); } } }
void BackMovieScene() { if (SceneManager.GetActiveScene().buildIndex != (int)GameLevel.Movie) { //ResetPlayerCoinCur(); //test //XKGlobalData.GetInstance().gameLeve = GameLevel.Movie; XkGameCtrl.IsLoadingLevel = true; XkGameCtrl.ResetGameInfo(); if (!XkGameCtrl.IsGameOnQuit) { System.GC.Collect(); SceneManager.LoadScene((int)GameLevel.Movie); } } }