public void HandleNpcYouLiangDian(int youLiangDianVal, Transform tranNpc)
    {
        if (JiFenJieMianCtrl.GetInstance() != null)
        {
            if (JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask())
            {
                return;
            }
        }

        int randVal = Random.Range(0, 100) % 4;
        int yldLvA  = 4;        //min
        int yldLvB  = 9;        //center

        if (youLiangDianVal <= yldLvA)
        {
            randVal = 0;
        }
        else if (youLiangDianVal > yldLvA && youLiangDianVal <= yldLvB)
        {
            randVal = 1;
        }
        else
        {
            randVal = 2;
        }
        //randVal = 1; //test

        YouLiangDianMoveCtrl scriptYLD = null;

        switch (randVal)
        {
        case 0:
            scriptYLD = XkGameCtrl.GetYLDMoveScript(YouLiangDengJi.Level_1);
            break;

        case 1:
            scriptYLD = XkGameCtrl.GetYLDMoveScript(YouLiangDengJi.Level_2);
            break;

        default:
            scriptYLD = XkGameCtrl.GetYLDMoveScript(YouLiangDengJi.Level_3);
            break;
        }

        Vector3 startPos = Vector3.zero;

        startPos   = Camera.main.WorldToScreenPoint(tranNpc.position);
        startPos.z = 0f;
        startPos.x = (XkGameCtrl.ScreenWidth * startPos.x) / Screen.width;
        startPos.y = (XkGameCtrl.ScreenHeight * startPos.y) / Screen.height;
        //Debug.Log("startPos **** "+startPos);
        scriptYLD.StartMoveYouLiangDian(startPos, YLDEndPosTran.position);
    }