Example #1
0
        static void RenderTick()
        {
            using (new PerfSample("render"))
            {
                ++RenderFrame;

                // Prepare renderables (i.e. render voxels) before calling BeginFrame
                using (new PerfSample("render_prepare"))
                {
                    Renderer.WorldModelRenderer.BeginFrame();

                    // World rendering is disabled while the loading screen is displayed
                    if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
                    {
                        worldRenderer.Viewport.Tick();
                        worldRenderer.PrepareRenderables();
                    }

                    Ui.PrepareRenderables();
                    Renderer.WorldModelRenderer.EndFrame();
                }

                // worldRenderer is null during the initial install/download screen
                // World rendering is disabled while the loading screen is displayed
                // Use worldRenderer.World instead of OrderManager.World to avoid a rendering mismatch while processing orders
                if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
                {
                    Renderer.BeginWorld(worldRenderer.Viewport.Rectangle);
                    Sound.SetListenerPosition(worldRenderer.Viewport.CenterPosition);
                    using (new PerfSample("render_world"))
                        worldRenderer.Draw();
                }

                using (new PerfSample("render_widgets"))
                {
                    Renderer.BeginUI();

                    if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
                    {
                        worldRenderer.DrawAnnotations();
                    }

                    Ui.Draw();

                    if (ModData != null && ModData.CursorProvider != null)
                    {
                        if (HideCursor)
                        {
                            Cursor.SetCursor(null);
                        }
                        else
                        {
                            Cursor.SetCursor(Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default");
                            Cursor.Render(Renderer);
                        }
                    }
                }

                using (new PerfSample("render_flip"))
                    Renderer.EndFrame(new DefaultInputHandler(OrderManager.World));

                if (takeScreenshot)
                {
                    takeScreenshot = false;
                    TakeScreenshotInner();
                }
            }

            PerfHistory.Items["render"].Tick();
            PerfHistory.Items["batches"].Tick();
            PerfHistory.Items["render_world"].Tick();
            PerfHistory.Items["render_widgets"].Tick();
            PerfHistory.Items["render_flip"].Tick();
            PerfHistory.Items["terrain_lighting"].Tick();
        }