Example #1
0
 public void RenderAfterWorld(WorldRenderer wr, World world)
 {
     foreach (var unit in power.UnitsInRange(sourceLocation))
     {
         wr.DrawSelectionBox(unit, Color.Red);
     }
 }
Example #2
0
            public void RenderAfterWorld(WorldRenderer wr, World world)
            {
                var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);

                foreach (var unit in power.UnitsInRange(xy))
                {
                    wr.DrawSelectionBox(unit, Color.Red);
                }
            }
Example #3
0
 public void RenderAfterWorld(WorldRenderer wr, World world)
 {
     foreach (var unit in power.UnitsInRange(sourceLocation))
     {
         if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
         {
             wr.DrawSelectionBox(unit, Color.Red);
         }
     }
 }
Example #4
0
        public void RenderAfterWorld(WorldRenderer wr)
        {
            var bounds = self.Bounds.Value;

            var xy = new float2(bounds.Left, bounds.Top);
            var Xy = new float2(bounds.Right, bounds.Top);

            wr.DrawSelectionBox(self, Color.White);
            DrawHealthBar(self, xy, Xy);
            DrawExtraBars(self, xy, Xy);
            DrawUnitPath(self);
        }
Example #5
0
            public void RenderAfterWorld(WorldRenderer wr, World world)
            {
                var xy          = wr.Position(wr.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
                var targetUnits = power.UnitsInRange(xy);

                foreach (var unit in targetUnits)
                {
                    if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
                    {
                        wr.DrawSelectionBox(unit, Color.Red);
                    }
                }
            }
Example #6
0
        public void RenderAfterWorld(WorldRenderer wr)
        {
            if (!Info.Selectable)
            {
                return;
            }

            var pos    = wr.ScreenPxPosition(self.CenterPosition);
            var bounds = self.Bounds.Value;

            bounds.Offset(pos.X, pos.Y);

            var xy = new float2(bounds.Left, bounds.Top);
            var Xy = new float2(bounds.Right, bounds.Top);

            wr.DrawSelectionBox(self, Color.White);
            DrawHealthBar(wr, xy, Xy);
            DrawExtraBars(wr, xy, Xy);
            DrawUnitPath(wr);
        }
 public void RenderAfterWorld(WorldRenderer wr, World world)
 {
     wr.DrawSelectionBox(self, Color.White);
 }