Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Vector3Int GetTilePosUnderMouse() { Tilemap tilemap = WorldRenderer.GetTilemap(); if (tilemap == null) { return(Vector3Int.zero); } Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector3Int coordinate = tilemap.WorldToCell(mouseWorldPos); return(coordinate); }