private void Render() { int size = 1; worldMapBox.Image = worldRenderer.Render(800, 800, 20 + zoom, showTime.Checked); rainfallMapBox.Image = worldRenderer.DrawRainfallMap(size); humidityMapBox.Image = worldRenderer.DrawHumidityMap(size); heightMapBox.Image = worldRenderer.DrawHeightMap(size); rawHeightMapBox.Image = worldRenderer.DrawRawHeightMap(size); nationMapBox.Image = worldRenderer.DrawNationMap(size); mineralMapBox.Image = worldRenderer.DrawMineralMap(size); agriculturalMapBox.Image = worldRenderer.DrawAgriculturalMap(size); valueMapBox.Image = worldRenderer.DrawValueMap(size); temperatureMap.Image = worldRenderer.DrawAtmosphereTemperatureMap(size); pressureMap.Image = worldRenderer.DrawPressureMap(size); latWindMap.Image = worldRenderer.DrawLatWindMap(size); lonWindMap.Image = worldRenderer.DrawLonWindMap(size); dPressureMap.Image = worldRenderer.DrawDPMap(size); dTemperatureMap.Image = worldRenderer.DrawDTMap(size); radiationMap.Image = worldRenderer.DrawRadiationMap(size); waterMap.Image = worldRenderer.DrawWaterMap(size); waterkeptMap.Image = worldRenderer.DrawWaterkeptMap(size); }