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C# (CSharp) WorkManager.Dispose Examples
Programming Language:
C# (CSharp)
Class/Type:
WorkManager
Method/Function:
Dispose
Examples at hotexamples.com:
1
C# (CSharp) WorkManager.Dispose - 1 examples found
. These are the top rated real world C# (CSharp) examples of
WorkManager.Dispose
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Create(30)
FindHitObject(17)
FindHitPoint(14)
FindNearbyObjects(7)
Delete(5)
CalculateSelectionBox(5)
AddWorkTime(4)
Enqueue(4)
EnqueueUniquePeriodicWork(4)
AreWorldObjectsOnSameTeam(3)
FindDistinationPointByTarget(3)
DetermineNearestPlayerTargetColliderInRange(3)
CancelAllWorkByTag(3)
FindEnemyTargetCollider(2)
AddWorkerToList(2)
CancelAllWork(2)
FindMostDamagingObjectInList(1)
FindMostVulnerableObjectInList(1)
DoSignin(1)
Dispose(1)
DeterminePlayerUnitTargetsInRange(1)
AddNewWork(1)
DetermineNearestEnemyTargetColliderInRange(1)
DetermineNearestEnemySpawnTargetColliderInRange(1)
DetermineNearestCollider(1)
DetermineEnemyUnitTargetsInRange(1)
DeleteWorkTime(1)
DeleteWork(1)
ClickEventMessageHandler(1)
ChangeProgress(1)
CancelUniqueWork(1)
BeginUniqueWork(1)
AttachWindow(1)
AggregateValueAsync(1)
DeleteWorker(1)
Frequently Used Methods
Create (30)
FindHitObject (17)
FindHitPoint (14)
FindNearbyObjects (7)
Delete (5)
CalculateSelectionBox (5)
AddWorkTime (4)
Enqueue (4)
EnqueueUniquePeriodicWork (4)
AreWorldObjectsOnSameTeam (3)
Frequently Used Methods
FindDistinationPointByTarget (3)
DetermineNearestPlayerTargetColliderInRange (3)
CancelAllWorkByTag (3)
FindEnemyTargetCollider (2)
AddWorkerToList (2)
CancelAllWork (2)
FindMostDamagingObjectInList (1)
FindMostVulnerableObjectInList (1)
DoSignin (1)
Dispose (1)
DeterminePlayerUnitTargetsInRange (1)
AddNewWork (1)
DetermineNearestEnemyTargetColliderInRange (1)
DetermineNearestEnemySpawnTargetColliderInRange (1)
DetermineNearestCollider (1)
DetermineEnemyUnitTargetsInRange (1)
DeleteWorkTime (1)
DeleteWork (1)
ClickEventMessageHandler (1)
ChangeProgress (1)
Frequently Used Methods
DeterminePlayerUnitTargetsInRange (1)
AddNewWork (1)
DetermineNearestEnemyTargetColliderInRange (1)
DetermineNearestEnemySpawnTargetColliderInRange (1)
DetermineNearestCollider (1)
DetermineEnemyUnitTargetsInRange (1)
DeleteWorkTime (1)
DeleteWork (1)
ClickEventMessageHandler (1)
ChangeProgress (1)
CancelUniqueWork (1)
BeginUniqueWork (1)
AttachWindow (1)
AggregateValueAsync (1)
DeleteWorker (1)
Frequently Used Methods
CancelUniqueWork (1)
BeginUniqueWork (1)
AttachWindow (1)
AggregateValueAsync (1)
DeleteWorker (1)
Example #1
0
Show file
File:
HostProgram.cs
Project:
gavanlamb/CryCrawler
public void Stop() { // cleanup workermanager.Stop(); webgui.Stop(); workmanager.Dispose(); }