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C# (CSharp) WorkManager.Dispose Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
WorkManager
Méthode/Fonction:
Dispose
Exemples au hotexamples.com:
1
C# (CSharp) WorkManager.Dispose - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
WorkManager.Dispose
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Create(30)
FindHitObject(17)
FindHitPoint(14)
FindNearbyObjects(7)
Delete(5)
CalculateSelectionBox(5)
AddWorkTime(4)
Enqueue(4)
EnqueueUniquePeriodicWork(4)
AreWorldObjectsOnSameTeam(3)
FindDistinationPointByTarget(3)
DetermineNearestPlayerTargetColliderInRange(3)
CancelAllWorkByTag(3)
FindEnemyTargetCollider(2)
AddWorkerToList(2)
CancelAllWork(2)
FindMostDamagingObjectInList(1)
FindMostVulnerableObjectInList(1)
DoSignin(1)
Dispose(1)
DeterminePlayerUnitTargetsInRange(1)
AddNewWork(1)
DetermineNearestEnemyTargetColliderInRange(1)
DetermineNearestEnemySpawnTargetColliderInRange(1)
DetermineNearestCollider(1)
DetermineEnemyUnitTargetsInRange(1)
DeleteWorkTime(1)
DeleteWork(1)
ClickEventMessageHandler(1)
ChangeProgress(1)
CancelUniqueWork(1)
BeginUniqueWork(1)
AttachWindow(1)
AggregateValueAsync(1)
DeleteWorker(1)
Méthodes fréquemment utilisées
Create (30)
FindHitObject (17)
FindHitPoint (14)
FindNearbyObjects (7)
Delete (5)
CalculateSelectionBox (5)
AddWorkTime (4)
Enqueue (4)
EnqueueUniquePeriodicWork (4)
AreWorldObjectsOnSameTeam (3)
Méthodes fréquemment utilisées
FindDistinationPointByTarget (3)
DetermineNearestPlayerTargetColliderInRange (3)
CancelAllWorkByTag (3)
FindEnemyTargetCollider (2)
AddWorkerToList (2)
CancelAllWork (2)
FindMostDamagingObjectInList (1)
FindMostVulnerableObjectInList (1)
DoSignin (1)
Dispose (1)
DeterminePlayerUnitTargetsInRange (1)
AddNewWork (1)
DetermineNearestEnemyTargetColliderInRange (1)
DetermineNearestEnemySpawnTargetColliderInRange (1)
DetermineNearestCollider (1)
DetermineEnemyUnitTargetsInRange (1)
DeleteWorkTime (1)
DeleteWork (1)
ClickEventMessageHandler (1)
ChangeProgress (1)
Méthodes fréquemment utilisées
DeterminePlayerUnitTargetsInRange (1)
AddNewWork (1)
DetermineNearestEnemyTargetColliderInRange (1)
DetermineNearestEnemySpawnTargetColliderInRange (1)
DetermineNearestCollider (1)
DetermineEnemyUnitTargetsInRange (1)
DeleteWorkTime (1)
DeleteWork (1)
ClickEventMessageHandler (1)
ChangeProgress (1)
CancelUniqueWork (1)
BeginUniqueWork (1)
AttachWindow (1)
AggregateValueAsync (1)
DeleteWorker (1)
Méthodes fréquemment utilisées
CancelUniqueWork (1)
BeginUniqueWork (1)
AttachWindow (1)
AggregateValueAsync (1)
DeleteWorker (1)
Exemple #1
0
Afficher le fichier
Fichier :
HostProgram.cs
Projet :
gavanlamb/CryCrawler
public void Stop() { // cleanup workermanager.Stop(); webgui.Stop(); workmanager.Dispose(); }