//******************************************* //END GENERAL MOVEMENT METHODS //******************************************* //******************************************* //BEGIN PATROL METHODS //******************************************* public virtual void LookForTarget() { if (mySpawnerWorldObject && mySpawnerWorldObject.paramManager.PlayerOwned || player) { targetCollider = WorkManager.DetermineNearestEnemyTargetColliderInRange(transform.position, paramManager.AggroRange); } else if (mySpawnerWorldObject && !mySpawnerWorldObject.paramManager.PlayerOwned) { targetCollider = WorkManager.DetermineNearestPlayerTargetColliderInRange(transform.position, paramManager.AggroRange); } }