Example #1
0
    //*******************************************
    //END GENERAL MOVEMENT METHODS
    //*******************************************



    //*******************************************
    //BEGIN PATROL METHODS
    //*******************************************

    public virtual void LookForTarget()
    {
        if (mySpawnerWorldObject && mySpawnerWorldObject.paramManager.PlayerOwned || player)
        {
            targetCollider = WorkManager.DetermineNearestEnemyTargetColliderInRange(transform.position, paramManager.AggroRange);
        }
        else if (mySpawnerWorldObject && !mySpawnerWorldObject.paramManager.PlayerOwned)
        {
            targetCollider = WorkManager.DetermineNearestPlayerTargetColliderInRange(transform.position, paramManager.AggroRange);
        }
    }