Example #1
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            active = true;
        }

        if (!active)
        {
            return;
        }

        if (timer >= 0)
        {
            timer -= Time.deltaTime;
        }

        if (Input.GetMouseButton(0) && timer <= 0)
        {
            timer += maxTimer;

            Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition);
            mousePosition.z = 0;

            if (count == 0)
            {
                p0 = mousePosition;
            }

            if (count >= 1 && Vector3.Distance(p1, mousePosition) <= minDistance)
            {
                return;
            }

            p1 = p2;
            p2 = mousePosition;

            if (++count <= 1)
            {
                return;
            }

            buildBox.Build(p1, p2);

            if (count != 4)
            {
                return;
            }

            wizard.Blink(p0, p2);
        }

        if (Input.GetMouseButtonUp(0))
        {
            Clear();
        }
    }
Example #2
0
    public void Die()
    {
        foreach (ObjectPool pool in objectPools)
        {
            pool.Kill();
        }

        wizard.Blink(familiar.transform.position + new Vector3(1, 1, 0));
        familiar.Deactivate();
        familiar.alive = false;
        wizard.alive   = false;
        dying          = true;
        hazardManager.Deactivate();
        PlayerPrefs.SetInt("Score", hazardManager.currentWave);
    }