private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag.Equals("Player")) { PlayerPrefs.SetInt("Collectables", PlayerPrefs.GetInt("Collectables", 0) + 1); Wizard.AddCollectiable(1); Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag.Equals("Player")) { PlayerPrefs.SetInt("Collectables", PlayerPrefs.GetInt("Collectables", 0) + 1); Wizard.AddCollectiable(1); Destroy(this.gameObject); } }