Vector3I v3i = new Vector3I(3, 5, 7); Vector3I min = new Vector3I(0, 0, 0); Vector3I max = new Vector3I(5, 5, 5); Vector3I clampedv3i = Vector3I.Clamp(v3i, min, max);
Vector3I v3i2 = new Vector3I(-1, 3, 6); Vector3I min2 = new Vector3I(2, 2, 2); Vector3I max2 = new Vector3I(8, 8, 8); Vector3I clampedv3i2 = Vector3I.Clamp(v3i2, min2, max2);After executing this code, our new Vector3I object clampedv3i2 will have the values (2, 3, 6), since the value (-1) has been clamped to 2. In conclusion, the Vector3I.Clamp() method is a powerful tool that allows us to limit the values of a Vector3I object within a specific range. It is part of the Microsoft.Xna.Framework package library. By using this method, we can ensure that our objects remain within the bounds that we desire.