protected virtual void ReadTouchpad() { var touchPoint = new Vector2(VRInput.GetAxis(nodeState, InputAxis.JoypadX), VRInput.GetAxis(nodeState, InputAxis.JoypadY)); var touchButton = VRInput.GetTouch(nodeState, InputAxis.Joypad) > .5f; if (touchButton) { var delta = touchPoint - lastTouchPoint; if (!touchIsScrolling) { if (delta.magnitude * trackpadScrollSpeed > scrollThreshold) { touchIsScrolling = true; lastTouchPoint = touchPoint; } else { //don't start updating the touch point yet } } else { ScrollDelta = new Vector2(-delta.x, delta.y) * trackpadScrollSpeed; lastTouchPoint = touchPoint; } } else { ScrollDelta = new Vector2(); lastTouchPoint = touchPoint; touchIsScrolling = false; } }
private void ButtonStateLabel(VRButton button) { var state = "Up"; if (VRInput.GetButton(button)) { state = "Down"; } else if (VRInput.GetTouch(button)) { state = "Touching"; } else if (VRInput.GetHovering(button) > Mathf.Epsilon) { state = "Hovering"; } UnityGUI.Label(button.ToString() + ": " + state); }