Example #1
0
        protected virtual void ReadInput()
        {
            DepressedButtons = 0;
            ScrollDelta      = Vector2.zero;

            if (!nodeState.tracked)
            {
                return;
            }

            var leftClick = VRInput.GetAxis(nodeState, InputAxis.MainTrigger);

            if (leftClick > .9f)
            {
                DepressedButtons |= MouseButton.Left;
            }

            var rightClick = VRInput.GetAxis(nodeState, InputAxis.Grip);

            if (rightClick > .5f)
            {
                DepressedButtons |= MouseButton.Right;
            }

            switch (VRInput.GetJoypadType(nodeState))
            {
            case JoyPadType.Joystick:
                ReadJoystick();
                break;

            case JoyPadType.TouchPad:
                ReadTouchpad();
                break;
            }
        }
Example #2
0
        protected virtual void ReadTouchpad()
        {
            var touchPoint = new Vector2(VRInput.GetAxis(nodeState, InputAxis.JoypadX), VRInput.GetAxis(nodeState, InputAxis.JoypadY));

            var touchButton = VRInput.GetTouch(nodeState, InputAxis.Joypad) > .5f;

            if (touchButton)
            {
                var delta = touchPoint - lastTouchPoint;
                if (!touchIsScrolling)
                {
                    if (delta.magnitude * trackpadScrollSpeed > scrollThreshold)
                    {
                        touchIsScrolling = true;
                        lastTouchPoint   = touchPoint;
                    }
                    else
                    {
                        //don't start updating the touch point yet
                    }
                }
                else
                {
                    ScrollDelta    = new Vector2(-delta.x, delta.y) * trackpadScrollSpeed;
                    lastTouchPoint = touchPoint;
                }
            }
            else
            {
                ScrollDelta      = new Vector2();
                lastTouchPoint   = touchPoint;
                touchIsScrolling = false;
            }
        }
Example #3
0
        protected virtual void ReadJoystick()
        {
            ScrollDelta = new Vector2();

            var offset = new Vector2(
                -VRInput.GetAxis(nodeState, InputAxis.JoypadX),
                VRInput.GetAxis(nodeState, InputAxis.JoypadY)
                );

            offset.x = Mathf.Abs(offset.x) > scrollThreshold ? offset.x - Mathf.Sign(offset.x) * scrollThreshold : 0;
            offset.y = Mathf.Abs(offset.y) > scrollThreshold ? offset.y - Mathf.Sign(offset.y) * scrollThreshold : 0;

            offset = offset * offset.magnitude * joystickScrollSpeed * Time.deltaTime;

            ScrollDelta = offset;
        }
Example #4
0
    private void Update()
    {
        Vector3 newVel = Vector3.Lerp(velocity, Vector3.zero, acceleration);

        float x = VRInput.GetAxis(VRButton.LeftThumbHorizontal);
        float z = VRInput.GetAxis(VRButton.LeftThumbVertical);

        print("X: " + x);
        print("Z: " + z);

        newVel.x += x;
        newVel.z += z;

        velocity = Vector3.ClampMagnitude(newVel, maxSpeed);
        transform.Translate(velocity * Time.deltaTime);
    }
Example #5
0
        protected virtual void ReadInput()
        {
            DepressedButtons = 0;
            ScrollDelta      = Vector2.zero;

            if (!nodeState.tracked)
            {
                return;
            }

            var leftClick = input.GetAxis(nodeState, InputAxis.LeftClick);

            if (leftClick > .9f)
            {
                DepressedButtons |= MouseButton.Left;
            }

            var middleClick = input.GetAxis(nodeState, InputAxis.MiddleClick);

            if (middleClick > .5f)
            {
                DepressedButtons |= MouseButton.Middle;
            }

            var rightClick = input.GetAxis(nodeState, InputAxis.RightClick);

            if (rightClick > .5f)
            {
                DepressedButtons |= MouseButton.Right;
            }


            var joyTypes = input.GetJoypadTypes(nodeState);

            if ((joyTypes & JoyPadType.Joystick) != 0)
            {
                ReadJoystick();
            }
            if ((joyTypes & JoyPadType.TouchPad) != 0)
            {
                ReadTouchpad();
            }
        }
Example #6
0
 static void Postfix(InputAction action, ref float __result)
 {
     __result += VRInput.GetAxis(action);
 }
Example #7
0
    void CheckKey()
    {
        float vert  = VRInput.GetAxis(VRButton.RightThumbVertical);
        float horiz = VRInput.GetAxis(VRButton.RightThumbHorizontal);
        //if(Mathf.Abs(vert) >= Mathf.Abs(horiz))
        //{
        //float x = Mathf.Sin(rot[1] * Mathf.Deg2Rad);
        //float z = Mathf.Cos(rot[1] * Mathf.Deg2Rad);

        Vector3 velocity = Vector3.forward * vert;

        if (velocity.magnitude != 0)
        {
            anim.SetBool("Walk_Anim", true);
        }
        else
        {
            anim.SetBool("Walk_Anim", false);
        }
        transform.Translate(velocity * Time.deltaTime);
        //} else
        //{
        //anim.SetBool("Walk_Anim", false);
        rot[1] += rotSpeed * Time.fixedDeltaTime * horiz;
        //}



        // Walk
        if (Input.GetKey(KeyCode.W))
        {
            anim.SetBool("Walk_Anim", true);
        }
        else if (Input.GetKeyUp(KeyCode.W))
        {
            anim.SetBool("Walk_Anim", false);
        }

        // Rotate Left
        if (Input.GetKey(KeyCode.A))
        {
            rot[1] -= rotSpeed * Time.fixedDeltaTime;
        }

        // Rotate Right
        if (Input.GetKey(KeyCode.D))
        {
            rot[1] += rotSpeed * Time.fixedDeltaTime;
        }

        // Roll
        if (Input.GetKeyDown(KeyCode.Space))
        {
            if (anim.GetBool("Roll_Anim"))
            {
                anim.SetBool("Roll_Anim", false);
            }
            else
            {
                anim.SetBool("Roll_Anim", true);
            }
        }

        // Close
        if (Input.GetKeyDown(KeyCode.LeftControl))
        {
            if (!anim.GetBool("Open_Anim"))
            {
                anim.SetBool("Open_Anim", true);
            }
            else
            {
                anim.SetBool("Open_Anim", false);
            }
        }
    }
Example #8
0
 private void AxisStateLabel(VRButton button)
 {
     UnityGUI.Label(button.ToString() + ": " + VRInput.GetAxis(button).ToString("0.000"));
 }