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C# (CSharp) UnityUtility.SafeDestroy Examples
Programming Language:
C# (CSharp)
Class/Type:
UnityUtility
Method/Function:
SafeDestroy
Examples at hotexamples.com:
1
C# (CSharp) UnityUtility.SafeDestroy - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UnityUtility.SafeDestroy
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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SetActive(30)
IsNull(30)
createInstance(29)
SafeDelete(28)
destroyGameObject(17)
IsActiveInHierarchy(15)
GetOrAddComponent(14)
FindParent(14)
SetParent(11)
SetLayer(9)
GetComponent(8)
DeleteGameObject(7)
GetComponents(7)
log(7)
FindCameraForLayer(5)
FindObjectsOfInterface(5)
instantiatePrefab(5)
IsActive(4)
Typeof(4)
getRay(4)
createObject(4)
getLineNum(3)
getLogLevel(3)
getCurSourceFileName(3)
Instantiate(3)
FindObjectsOfType(3)
CreateEmptyGameObject(3)
FindObjectOfType(3)
GetHierarchyPath(3)
getRootSize(2)
CreateGameObject(2)
localToWorld(2)
cloneObject(2)
applyAnchor(2)
adjustScreenScale(2)
DestroyAllChild(2)
DestroyChildren(2)
init(2)
getGameViewSize(2)
getScreenScale(2)
GetChildHierarchyPath(2)
GetSafeComponent(2)
getUICamera(1)
getNGUIRootComponent(1)
getUGUIRootComponent(1)
getScreenSize(1)
BindCommonFunction(1)
getGameObject(1)
Swap(1)
SafeDestroy(1)
Frequently Used Methods
SetActive (30)
IsNull (30)
createInstance (29)
SafeDelete (28)
destroyGameObject (17)
IsActiveInHierarchy (15)
GetOrAddComponent (14)
FindParent (14)
SetParent (11)
SetLayer (9)
Frequently Used Methods
GetComponent (8)
DeleteGameObject (7)
GetComponents (7)
log (7)
FindCameraForLayer (5)
FindObjectsOfInterface (5)
instantiatePrefab (5)
IsActive (4)
Typeof (4)
getRay (4)
createObject (4)
getLineNum (3)
getLogLevel (3)
getCurSourceFileName (3)
Instantiate (3)
FindObjectsOfType (3)
CreateEmptyGameObject (3)
FindObjectOfType (3)
GetHierarchyPath (3)
getRootSize (2)
Frequently Used Methods
createObject (4)
getLineNum (3)
getLogLevel (3)
getCurSourceFileName (3)
Instantiate (3)
FindObjectsOfType (3)
CreateEmptyGameObject (3)
FindObjectOfType (3)
GetHierarchyPath (3)
getRootSize (2)
CreateGameObject (2)
localToWorld (2)
cloneObject (2)
applyAnchor (2)
adjustScreenScale (2)
DestroyAllChild (2)
DestroyChildren (2)
init (2)
getGameViewSize (2)
getScreenScale (2)
GetChildHierarchyPath (2)
GetSafeComponent (2)
getUICamera (1)
getNGUIRootComponent (1)
getUGUIRootComponent (1)
getScreenSize (1)
BindCommonFunction (1)
getGameObject (1)
Swap (1)
SafeDestroy (1)
Frequently Used Methods
CreateGameObject (2)
localToWorld (2)
cloneObject (2)
applyAnchor (2)
adjustScreenScale (2)
DestroyAllChild (2)
DestroyChildren (2)
init (2)
getGameViewSize (2)
getScreenScale (2)
GetChildHierarchyPath (2)
GetSafeComponent (2)
getUICamera (1)
getNGUIRootComponent (1)
getUGUIRootComponent (1)
getScreenSize (1)
BindCommonFunction (1)
getGameObject (1)
Swap (1)
SafeDestroy (1)
ReBindShader (1)
ConvertAssetPathToBundleName (1)
IsUserAssemblyType (1)
IsEditorType (1)
GetInterface (1)
GetChildrenAndSelf (1)
GetAssetType (1)
FindObjectOfInterface (1)
DeleteComponent (1)
DebugLog (1)
MessageBox (1)
Example #1
0
Show file
File:
GameObjectExtensionsTests.cs
Project:
Exanite/Exanite.Core
public void TearDown() { UnityUtility.SafeDestroy(GameObject); }