Example #1
0
    public override void SetAllDirty()
    {
        SetVerticesDirty();
        SetLayoutDirty();
        SetMaterialDirty();

#if UNITY_EDITOR && (UNITY_ANDROID || UNITY_STANDALONE_OSX || UNITY_IOS)
        if (m_FontAsset != null)
        {
            UnityUtility.ReBindShader(material);
        }
#endif
    }