Example #1
0
 private void DestoryShouPai()
 {
     for (int i = 1; i < m_ShouPaiAnchors.Length; i++)
     {
         UnityUtility.DestroyAllChild(m_ShouPaiAnchors[i]);
     }
 }
Example #2
0
 private void DestroyAllChildren(IEnumerable <Transform> parents)
 {
     foreach (var p in parents)
     {
         //for (int i = p.childCount - 1; i >= 0; i--)
         //{
         //    GameObject.Destroy(p.GetChild(i).gameObject);
         //}
         UnityUtility.DestroyAllChild(p);
     }
 }