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C# (CSharp) UnityUtility.SafeDestroy示例
编程语言:
C# (CSharp)
类/类型:
UnityUtility
方法/功能:
SafeDestroy
hotexamples.com的示例:
1
C# (CSharp) UnityUtility.SafeDestroy - 已找到1个示例
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UnityUtility.SafeDestroy
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
SetActive(30)
IsNull(30)
createInstance(29)
SafeDelete(28)
destroyGameObject(17)
IsActiveInHierarchy(15)
GetOrAddComponent(14)
FindParent(14)
SetParent(11)
SetLayer(9)
GetComponent(8)
DeleteGameObject(7)
GetComponents(7)
log(7)
FindCameraForLayer(5)
FindObjectsOfInterface(5)
instantiatePrefab(5)
IsActive(4)
Typeof(4)
getRay(4)
createObject(4)
getLineNum(3)
getLogLevel(3)
getCurSourceFileName(3)
Instantiate(3)
FindObjectsOfType(3)
CreateEmptyGameObject(3)
FindObjectOfType(3)
GetHierarchyPath(3)
getRootSize(2)
CreateGameObject(2)
localToWorld(2)
cloneObject(2)
applyAnchor(2)
adjustScreenScale(2)
DestroyAllChild(2)
DestroyChildren(2)
init(2)
getGameViewSize(2)
getScreenScale(2)
GetChildHierarchyPath(2)
GetSafeComponent(2)
getUICamera(1)
getNGUIRootComponent(1)
getUGUIRootComponent(1)
getScreenSize(1)
BindCommonFunction(1)
getGameObject(1)
Swap(1)
SafeDestroy(1)
常用方法
SetActive (30)
IsNull (30)
createInstance (29)
SafeDelete (28)
destroyGameObject (17)
IsActiveInHierarchy (15)
GetOrAddComponent (14)
FindParent (14)
SetParent (11)
SetLayer (9)
常用方法
GetComponent (8)
DeleteGameObject (7)
GetComponents (7)
log (7)
FindCameraForLayer (5)
FindObjectsOfInterface (5)
instantiatePrefab (5)
IsActive (4)
Typeof (4)
getRay (4)
createObject (4)
getLineNum (3)
getLogLevel (3)
getCurSourceFileName (3)
Instantiate (3)
FindObjectsOfType (3)
CreateEmptyGameObject (3)
FindObjectOfType (3)
GetHierarchyPath (3)
getRootSize (2)
常用方法
createObject (4)
getLineNum (3)
getLogLevel (3)
getCurSourceFileName (3)
Instantiate (3)
FindObjectsOfType (3)
CreateEmptyGameObject (3)
FindObjectOfType (3)
GetHierarchyPath (3)
getRootSize (2)
CreateGameObject (2)
localToWorld (2)
cloneObject (2)
applyAnchor (2)
adjustScreenScale (2)
DestroyAllChild (2)
DestroyChildren (2)
init (2)
getGameViewSize (2)
getScreenScale (2)
GetChildHierarchyPath (2)
GetSafeComponent (2)
getUICamera (1)
getNGUIRootComponent (1)
getUGUIRootComponent (1)
getScreenSize (1)
BindCommonFunction (1)
getGameObject (1)
Swap (1)
SafeDestroy (1)
常用方法
CreateGameObject (2)
localToWorld (2)
cloneObject (2)
applyAnchor (2)
adjustScreenScale (2)
DestroyAllChild (2)
DestroyChildren (2)
init (2)
getGameViewSize (2)
getScreenScale (2)
GetChildHierarchyPath (2)
GetSafeComponent (2)
getUICamera (1)
getNGUIRootComponent (1)
getUGUIRootComponent (1)
getScreenSize (1)
BindCommonFunction (1)
getGameObject (1)
Swap (1)
SafeDestroy (1)
ReBindShader (1)
ConvertAssetPathToBundleName (1)
IsUserAssemblyType (1)
IsEditorType (1)
GetInterface (1)
GetChildrenAndSelf (1)
GetAssetType (1)
FindObjectOfInterface (1)
DeleteComponent (1)
DebugLog (1)
MessageBox (1)
示例#1
0
显示文件
文件:
GameObjectExtensionsTests.cs
项目:
Exanite/Exanite.Core
public void TearDown() { UnityUtility.SafeDestroy(GameObject); }