Example #1
0
        static void PlayableDirector_ExposedReferences(RuntimeCrossSceneReference xRef)
        {
            var data = xRef.data;

            UnityEngine.Playables.PlayableDirector playableDirector = xRef.fromObject as UnityEngine.Playables.PlayableDirector;
            for (int i = 0; i < data.Count; i += 2)
            {
                string key = data[i].@string;

                AmsDebug.Log(xRef.fromObject, "Restoring PlayableDirector Exposed Binding {0} = {1}", key, xRef.toObject);
                playableDirector.ClearReferenceValue(key);
                playableDirector.SetReferenceValue(key, xRef.toObject);
            }
        }
Example #2
0
        static int _m_ClearReferenceValue(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.PropertyName _id; translator.Get(L, 2, out _id);

                    gen_to_be_invoked.ClearReferenceValue(_id);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }