static void PlayableDirector_ExposedReferences(RuntimeCrossSceneReference xRef) { var data = xRef.data; UnityEngine.Playables.PlayableDirector playableDirector = xRef.fromObject as UnityEngine.Playables.PlayableDirector; for (int i = 0; i < data.Count; i += 2) { string key = data[i].@string; AmsDebug.Log(xRef.fromObject, "Restoring PlayableDirector Exposed Binding {0} = {1}", key, xRef.toObject); playableDirector.ClearReferenceValue(key); playableDirector.SetReferenceValue(key, xRef.toObject); } }
static int _m_ClearReferenceValue(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1); { UnityEngine.PropertyName _id; translator.Get(L, 2, out _id); gen_to_be_invoked.ClearReferenceValue(_id); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }