Example #1
0
        static int _m_ClearGenericBinding(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Object _key = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));

                    gen_to_be_invoked.ClearGenericBinding(_key);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }