Example #1
0
        static int _m_GetReferenceValue(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.PropertyName _id; translator.Get(L, 2, out _id);
                    bool _idValid;

                    UnityEngine.Object gen_ret = gen_to_be_invoked.GetReferenceValue(_id, out _idValid);
                    translator.Push(L, gen_ret);
                    LuaAPI.lua_pushboolean(L, _idValid);



                    return(2);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }