Example #1
0
        int UnityEngineGameObject_m_TryGetComponent(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);


            {
                System.Type           _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                UnityEngine.Component _component;

                bool gen_ret = gen_to_be_invoked.TryGetComponent(_type, out _component);
                LuaAPI.lua_pushboolean(L, gen_ret);
                translator.Push(L, _component);



                return(2);
            }
        }