/// <summary> /// Hide this UniWebView. /// </summary> /// <description> /// Calling this method on a UniWebView will hide it. /// </description> public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { #if UNITY_EDITOR _hidden = true; #endif UniWebViewPlugin.Hide(gameObject.name, fade, (int)direction, duration); _hideTransitionAction = finishAction; }
/// <summary> /// Hides the webview window. /// </summary> public void Hide() { #if UNIWEBVIEW3_SUPPORTED UniWebViewInterface.Hide(listener.Name, false, 0, 0f, string.Empty); #elif UNIWEBVIEW2_SUPPORTED UniWebViewPlugin.Hide(listener.Name, false, 0, 0f); #else WWebViewPlugin.Hide(listener.Name, false, 0, 0f); #endif }
public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { UniWebViewPlugin.Hide(((Object)((Component)this).get_gameObject()).get_name(), fade, (int)direction, duration); this._hideTransitionAction = finishAction; }
public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null) { UniWebViewPlugin.Hide(base.gameObject.name, fade, (int)direction, duration); this._hideTransitionAction = finishAction; }