Example #1
0
 /// <summary>
 /// Show this UniWebView on screen.
 /// </summary>
 /// <description>
 /// Usually, it should be called when you get the LoadCompleteDelegate raised with a success flag true.
 /// The webview will not be presented until you call this method on it.
 /// </description>
 public void Show()
 {
     UniWebViewPlugin.Show(gameObject.name);
             #if UNITY_EDITOR
     _webViewIntPtr = UniWebViewPlugin.GetIntPtr(gameObject.name);
     _hidden        = false;
             #endif
 }
Example #2
0
    /// <summary>
    /// Show this UniWebView on screen.
    /// </summary>
    /// <description>
    /// Usually, it should be called when you get the LoadCompleteDelegate raised with a success flag true.
    /// The webview will not be presented until you call this method on it.
    /// </description>
    public void Show()
    {
        _lastScreenHeight = UniWebViewHelper.screenHeight;
        ResizeInternal();

        UniWebViewPlugin.Show(gameObject.name);
                #if UNITY_EDITOR
        _webViewIntPtr = UniWebViewPlugin.GetIntPtr(gameObject.name);
        _hidden        = false;
                #endif
    }