コード例 #1
0
 /// <summary>
 /// Hide this UniWebView.
 /// </summary>
 /// <description>
 /// Calling this method on a UniWebView will hide it.
 /// </description>
 public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null)
 {
     #if UNITY_EDITOR
     _hidden = true;
     #endif
     UniWebViewPlugin.Hide(gameObject.name, fade, (int)direction, duration);
     _hideTransitionAction = finishAction;
 }
コード例 #2
0
ファイル: WWebView.cs プロジェクト: RelinkaKing/UnityPC
        /// <summary>
        /// Hides the webview window.
        /// </summary>
        public void Hide()
        {
#if UNIWEBVIEW3_SUPPORTED
            UniWebViewInterface.Hide(listener.Name, false, 0, 0f, string.Empty);
#elif UNIWEBVIEW2_SUPPORTED
            UniWebViewPlugin.Hide(listener.Name, false, 0, 0f);
#else
            WWebViewPlugin.Hide(listener.Name, false, 0, 0f);
#endif
        }
コード例 #3
0
 public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null)
 {
     UniWebViewPlugin.Hide(((Object)((Component)this).get_gameObject()).get_name(), fade, (int)direction, duration);
     this._hideTransitionAction = finishAction;
 }
コード例 #4
0
 public void Hide(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null)
 {
     UniWebViewPlugin.Hide(base.gameObject.name, fade, (int)direction, duration);
     this._hideTransitionAction = finishAction;
 }