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C# (CSharp) UIMaster.Disable Examples
Programming Language:
C# (CSharp)
Class/Type:
UIMaster
Method/Function:
Disable
Examples at hotexamples.com:
1
C# (CSharp) UIMaster.Disable - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UIMaster.Disable
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
SetActionPanel(7)
FadePhanel(7)
BackFunc_Reset(6)
GetState(6)
DisplayScore(4)
SetPanelAlpha(4)
GetComponentsInChildren(4)
BackFunc_Set(3)
DisplayState(3)
UpdateDeployAmount(3)
SendFloatingIndicator(2)
SetHealthBGColor(2)
PlayEffect(2)
SetFightScenePanel(2)
LoadScene(2)
HideSubMenus(2)
SendText(2)
GetComponentInChildren(2)
SetInspect(1)
ShowRanking(1)
SetHealth(1)
SetGeneralUI(1)
SetMaxHealth(1)
SetMoneyBGColor(1)
SetEquippedWeaponImage(1)
SetDiamondsPoints(1)
SetSoulsPoints(1)
SetDeployUI(1)
SetCannonUI(1)
SetBuild(1)
UpdateScoreHUD(1)
StartCoroutine(1)
Push(1)
Save(1)
GetComponent(1)
ChangeDisplayedPlayer(1)
ChangePlayerDeploy(1)
CloseStoreMenu(1)
CortinillaToScene(1)
Disable(1)
Enable(1)
GameOverUI(1)
GetHook(1)
RenderStoreMenu(1)
GetWaitingTexts(1)
Master(1)
MoveCurtains(1)
NextLayer(1)
PlayMusic(1)
PreviousLayer(1)
Frequently Used Methods
SetActionPanel (7)
FadePhanel (7)
BackFunc_Reset (6)
GetState (6)
DisplayScore (4)
SetPanelAlpha (4)
GetComponentsInChildren (4)
BackFunc_Set (3)
DisplayState (3)
UpdateDeployAmount (3)
Frequently Used Methods
SendFloatingIndicator (2)
SetHealthBGColor (2)
PlayEffect (2)
SetFightScenePanel (2)
LoadScene (2)
HideSubMenus (2)
SendText (2)
GetComponentInChildren (2)
SetInspect (1)
ShowRanking (1)
SetHealth (1)
SetGeneralUI (1)
SetMaxHealth (1)
SetMoneyBGColor (1)
SetEquippedWeaponImage (1)
SetDiamondsPoints (1)
SetSoulsPoints (1)
SetDeployUI (1)
SetCannonUI (1)
SetBuild (1)
Frequently Used Methods
SetHealth (1)
SetGeneralUI (1)
SetMaxHealth (1)
SetMoneyBGColor (1)
SetEquippedWeaponImage (1)
SetDiamondsPoints (1)
SetSoulsPoints (1)
SetDeployUI (1)
SetCannonUI (1)
SetBuild (1)
UpdateScoreHUD (1)
StartCoroutine (1)
Push (1)
Save (1)
GetComponent (1)
ChangeDisplayedPlayer (1)
ChangePlayerDeploy (1)
CloseStoreMenu (1)
CortinillaToScene (1)
Disable (1)
Enable (1)
GameOverUI (1)
GetHook (1)
RenderStoreMenu (1)
GetWaitingTexts (1)
Master (1)
MoveCurtains (1)
NextLayer (1)
PlayMusic (1)
PreviousLayer (1)
Frequently Used Methods
UpdateScoreHUD (1)
StartCoroutine (1)
Push (1)
Save (1)
GetComponent (1)
ChangeDisplayedPlayer (1)
ChangePlayerDeploy (1)
CloseStoreMenu (1)
CortinillaToScene (1)
Disable (1)
Enable (1)
GameOverUI (1)
GetHook (1)
RenderStoreMenu (1)
GetWaitingTexts (1)
Master (1)
MoveCurtains (1)
NextLayer (1)
PlayMusic (1)
PreviousLayer (1)
RefreshResources (1)
RenderPurchaseMenu (1)
freezeUI (1)
Example #1
0
Show file
private void OnDisable() { uiMaster.Disable(); }
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