// If pickup hits player, add money, destroy pickup private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { gm.SetMoney(moneyUp); // Increase health sfx.PlaySound(sfx.coinPickup); // Play pickup sound ui.SetMoneyBGColor(pickupColor); // Color money BG yellow Destroy(this.gameObject); // Destroy pickup } }