Example #1
0
 public CombatSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Example #2
0
 public ItemSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public CrusaderSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Example #4
0
 public MonkSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Example #5
0
 public ItemListSettings Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public WizardSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Example #7
0
 public PickupSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public TownRunSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public AvoidanceRadiusSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Example #10
0
 public DemonHunterSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Example #11
0
 public BarbarianSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Example #12
0
 public WitchDoctorSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }