public void Reset() { TrinitySetting.Reset(this); }
public void Reset() { TrinitySetting.Reset(this); Initialization(); }
/// <summary> /// Initializes the Reset commands. /// </summary> private void InitializeResetCommand() { try { ResetMiscCommand = new RelayCommand( (parameter) => { _Model.Combat.Misc.Reset(); }); ResetBarbCommand = new RelayCommand( (parameter) => { _Model.Combat.Barbarian.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetCrusaderCommand = new RelayCommand( (parameter) => { _Model.Combat.Crusader.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetMonkCommand = new RelayCommand( (parameter) => { _Model.Combat.Monk.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetWizardCommand = new RelayCommand( (parameter) => { _Model.Combat.Wizard.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetWitchDoctorCommand = new RelayCommand( (parameter) => { _Model.Combat.WitchDoctor.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetDemonHunterCommand = new RelayCommand( (parameter) => { _Model.Combat.DemonHunter.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetWorldObjectCommand = new RelayCommand( (parameter) => { _Model.WorldObject.Reset(); }); ResetItemCommand = new RelayCommand( (parameter) => { _Model.Loot.Pickup.Reset(); }); ResetItemRulesCommand = new RelayCommand( (parameter) => { _Model.Loot.ItemRules.Reset(); }); ReloadScriptRulesCommand = new RelayCommand( (parameter) => { try { _Model.CopyTo(_OriginalModel); _OriginalModel.Save(); if (Trinity.StashRule == null) { Trinity.StashRule = new ItemRules.Interpreter(); } if (Trinity.StashRule != null) { BotMain.PauseWhile(Trinity.StashRule.reloadFromUI); } } catch (Exception ex) { Logger.Log("Exception in ReloadScriptRulesCommand: {0}", ex); } } ); ResetTownRunCommand = new RelayCommand( (parameter) => { _Model.Loot.TownRun.Reset(); }); ResetAdvancedCommand = new RelayCommand( (parameter) => { _Model.Advanced.Reset(); }); ResetNotificationCommand = new RelayCommand( (parameter) => { _Model.Notification.Reset(); }); ResetAllCommand = new RelayCommand( (parameter) => { _Model.Reset(); }); } catch (Exception ex) { Logger.LogError("Exception initializing commands {0}", ex); } }
/// <summary> /// Initializes the Reset commands. /// </summary> private void InitializeResetCommand() { ResetMiscCommand = new RelayCommand( (parameter) => { _Model.Combat.Misc.Reset(); }); ResetBarbCommand = new RelayCommand( (parameter) => { _Model.Combat.Barbarian.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetMonkCommand = new RelayCommand( (parameter) => { _Model.Combat.Monk.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetWizardCommand = new RelayCommand( (parameter) => { _Model.Combat.Wizard.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetWitchDoctorCommand = new RelayCommand( (parameter) => { _Model.Combat.WitchDoctor.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetDemonHunterCommand = new RelayCommand( (parameter) => { _Model.Combat.DemonHunter.Reset(); _Model.Combat.AvoidanceRadius.Reset(); }); ResetWorldObjectCommand = new RelayCommand( (parameter) => { _Model.WorldObject.Reset(); }); ResetItemCommand = new RelayCommand( (parameter) => { _Model.Loot.Pickup.Reset(); }); ResetItemRulesCommand = new RelayCommand( (parameter) => { _Model.Loot.ItemRules.Reset(); }); ReloadScriptRulesCommand = new RelayCommand( (parameter) => { BotMain.PauseWhile(GilesTrinity.StashRule.reloadFromUI); } ); ResetTownRunCommand = new RelayCommand( (parameter) => { _Model.Loot.TownRun.Reset(); }); ResetAdvancedCommand = new RelayCommand( (parameter) => { _Model.Advanced.Reset(); }); ResetNotificationCommand = new RelayCommand( (parameter) => { _Model.Notification.Reset(); }); ResetAllCommand = new RelayCommand( (parameter) => { _Model.Reset(); }); }