Exemple #1
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 public CombatSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Exemple #2
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 public ItemSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public CrusaderSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Exemple #4
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 public MonkSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Exemple #5
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 public ItemListSettings Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public WizardSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Exemple #7
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 public PickupSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public TownRunSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public AvoidanceRadiusSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Exemple #10
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 public DemonHunterSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Exemple #11
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 public BarbarianSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
Exemple #12
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 public WitchDoctorSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }