public CombatSetting Clone() { return(TrinitySetting.Clone(this)); }
public ItemSetting Clone() { return(TrinitySetting.Clone(this)); }
public CrusaderSetting Clone() { return(TrinitySetting.Clone(this)); }
public MonkSetting Clone() { return(TrinitySetting.Clone(this)); }
public ItemListSettings Clone() { return(TrinitySetting.Clone(this)); }
public WizardSetting Clone() { return(TrinitySetting.Clone(this)); }
public PickupSetting Clone() { return(TrinitySetting.Clone(this)); }
public TownRunSetting Clone() { return(TrinitySetting.Clone(this)); }
public AvoidanceRadiusSetting Clone() { return(TrinitySetting.Clone(this)); }
public DemonHunterSetting Clone() { return(TrinitySetting.Clone(this)); }
public BarbarianSetting Clone() { return(TrinitySetting.Clone(this)); }
public WitchDoctorSetting Clone() { return(TrinitySetting.Clone(this)); }