示例#1
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 public CombatSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
示例#2
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 public ItemSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public CrusaderSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
示例#4
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 public MonkSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
示例#5
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 public ItemListSettings Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public WizardSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
示例#7
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 public PickupSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public TownRunSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
 public AvoidanceRadiusSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
示例#10
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 public DemonHunterSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
示例#11
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 public BarbarianSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }
示例#12
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 public WitchDoctorSetting Clone()
 {
     return(TrinitySetting.Clone(this));
 }