Example #1
0
    void Update()
    {
        player.UpdateATL(spline);

        concaveHullController.UpdateATL(player, spline);

        skyController.UpdateATL();

        if (attacker)
        {
            attackerController.UpdateATL(player);
        }

        gunController.UpdateATL(player, crosshair, spline);

        for (int i = 0; i < makeMesh.Count; i++)
        {
            makeMesh[i].UpdateATL();
        }

        cameraController_three.UpdateATL(player, spline);

        crosshair.UpdateATL(player, spline);

        bigText.UpdateATL(player, spline);
    }