Example #1
0
    // Update is called once per frame
    void Update()
    {
        AnimatorStateInfo asi = animator.GetCurrentAnimatorStateInfo(0);

        if (battle && !asi.IsName("Damage") && !animator.IsInTransition(0))
        {
            if (healthBar == null)
            {
                healthBar = (gameObject.transform.FindChild("EnemyHealth").FindChild("EnemyLife")).gameObject;
            }

            if (healthBar.transform.localScale.x * 100 != hp)
            {
                Vector3 temp = healthBar.transform.localScale;
                temp.x = hp / 100f;
                if (hp / 100 < 0)
                {
                    temp.x = 0;
                }
                healthBar.transform.localScale = temp;
            }


            if (hp <= 0 && !morri)
            {
                turno = false;
                animator.Play("Death");
                print("tocando morte");
                morri = true;
            }
            else if (hp <= 0 && morri && asi.normalizedTime >= 0.9f)
            {
                int rr = Random.Range(0, 5);
                victory.SetActive(true);
                buttonContinue.SetActive(true);

                if (rr != 5)
                {
                    imageItem.SetActive(true);
                    imageItem.GetComponent <Image>().sprite = sprite[rr];
                    GameObject inventory     = GameObject.FindGameObjectWithTag("Canvas").transform.FindChild("Panel - Inventory(Clone)").gameObject;
                    Inventory  mainInventory = inventory.GetComponent <Inventory>();
                    mainInventory.addItemToInventory(item[rr]);
                }

                battle = false;
                PlayerScript.battle = false;
            }

            if (battle && turno)
            {
                print("eh o turno dele e ele tem " + hp + " de vida");
                if (mana < 10)
                {
                    if (!ataquei)
                    {
                        animator.Play("Attack");
                        ataquei = true;
                    }
                    else if (ataquei && !asi.IsName("Attack"))
                    {
                        PlayerScript.decreaseHp(damage);
                        turno = false;
                        PlayerScript.turno  = true;
                        PlayerScript.battle = true;
                        ataquei             = false;
                    }
                }
                else
                {
                    if (!ataquei && !useiSkill)
                    {
                        int skill = Random.Range(0, 8);
                        if (randomSkill[skill] == 1)
                        {
                            animator.Play("Attack");
                            ataquei = true;
                        }
                        else
                        {
                            animator.Play("Skill");
                            useiSkill = true;
                        }
                    }
                    else if (ataquei && !asi.IsName("Attack"))
                    {
                        PlayerScript.decreaseHp(damage);
                        PlayerScript.turno  = true;
                        PlayerScript.battle = true;
                        turno   = false;
                        ataquei = false;
                    }
                    else if (useiSkill && !asi.IsName("Skill"))
                    {
                        PlayerScript.decreaseHp(damage * 1.5f);
                        mana -= 25;
                        PlayerScript.turno  = true;
                        PlayerScript.battle = true;
                        turno     = false;
                        useiSkill = false;
                    }
                }
                if (!turno)
                {
                    Text turnText = (Camera.main.transform.FindChild("Canvas").FindChild("Turn").gameObject).GetComponent <Text>();
                    turnText.text = "Your Turn";
                }
            }
        }
    }