Example #1
0
    IEnumerator OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Spotlight"))
        {
            userControl.ChangeCaughtState(true);
            yield return(new WaitForSeconds(DelayTime));

            Time.timeScale = 0;
            GOCanvas.GetComponent <Canvas>().enabled           = true;
            GOCanvas.GetComponent <AudioSource>().enabled      = true;
            spottedCamera.GetComponent <AudioSource>().enabled = false;
            Cursor.visible = true;
        }
    }