void Update() { player.UpdateATL(spline); concaveHullController.UpdateATL(player, spline); skyController.UpdateATL(); if (attacker) { attackerController.UpdateATL(player); } gunController.UpdateATL(player, crosshair, spline); for (int i = 0; i < makeMesh.Count; i++) { makeMesh[i].UpdateATL(); } cameraController_three.UpdateATL(player, spline); crosshair.UpdateATL(player, spline); bigText.UpdateATL(player, spline); }