public void StartNewGame() { StopAllCoroutines(); var camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainGameCamera> (); camera.Disable(); if (_boards != null) { DestroyBoards(); DestroyPieces(); } _boards = new Board[3]; _gameEngine = new GameEngine(_boards); State = GameManagerState.PLAYING; Logger = new Logger(); CreateBoards(); InitBoards(); _overlayManager.ClearLogs(); _overlayManager.SetLabel(Texts.GetString("WhiteTurnText"), UnityEngine.Color.white); _players[0].Init(Color.WHITE, _boards, this); _players[1].Init(Color.BLACK, _boards, this); //StartCoroutine (Play()); Play(); }
void Start() { settings = Settings.Instance; saveAngleAndPositionText.text = Texts.GetString("SaveAngleAndPositionText"); saveAngleAndPositionToggle.isOn = settings.SaveAngleAndPositionOnBoardChange; rotateCameraOnPlayerChangeText.text = Texts.GetString("RotateCameraOnPlayerChangeText"); rotateCameraOnPlayerChangeToggle.isOn = settings.RotateCameraOnChangePlayer; volumeText.text = Texts.GetString("VolumeText"); volumeSlider.normalizedValue = settings.SoundVolume; toMainMenuText.text = Texts.GetString("MainMenuButtonText"); }
public void SetLabel(string text, UnityEngine.Color c) { var textElem = infoFrame.GetComponentInChildren <Text> (); textElem.text = text; textElem.color = c; returnToMenuButton.GetComponentInChildren <Text> ().text = Texts.GetString("GoToMenuButtonText"); logButton.GetComponentInChildren <Text> ().text = Texts.GetString("LogButtonText"); showCapturedPiecesButton.GetComponentInChildren <Text> ().text = Texts.GetString("CapturedPiecesButtonText"); goUPButton.GetComponentInChildren <Text> ().text = Texts.GetString("BoardUpButtonText"); goDownButton.GetComponentInChildren <Text> ().text = Texts.GetString("BoardDownButtonText"); logFrame.GetComponent <LogListGenerator> ().Init(GameManager.Instance.Logger.GetLog()); }
void Start() { startButton.GetComponentInChildren <Text>().text = Texts.GetString("StartGameButtonText"); startButton.onClick.AddListener(StartGame); resumeButton.GetComponentInChildren <Text>().text = Texts.GetString("ResumeGameButtonText"); resumeButton.onClick.AddListener(ResumeGame); resumeButton.interactable = false; settingsButton.GetComponentInChildren <Text>().text = Texts.GetString("SettingsButtonText"); settingsButton.onClick.AddListener(ShowSettings); exitButton.GetComponentInChildren <Text>().text = Texts.GetString("ExitButtonText"); exitButton.onClick.AddListener(Exit); }
public void LaunchSelectedBoatDataRefreshTask() { StopSelectedBoatDataRefreshTask(); if (SelectedBoatNumber != null) { SelectedBoatCancellationTokenSource = new CancellationTokenSource(); Tasks.RefreshSelectedBoat(SelectedBoatCancellationTokenSource.Token); NmeaServer.Start(); TimeSpan t = TimeSpan.FromMilliseconds(Conf.REQUEST_RATE); string humanReadableRate = string.Format("{0:D2}h:{1:D2}m:{2:D2}s:{3:D3}ms", t.Hours, t.Minutes, t.Seconds, t.Milliseconds); MessageHub.PublishAsync(new LogMessage(this, new LogText($"{Texts.GetString("RequestRateInformation")}{humanReadableRate}"))); MessageHub.PublishAsync(new BoatDataServiceStatusChanged(Global.Instance, true)); } }
void Start() { ChoosePlayersText.text = Texts.GetString("ChoosePlayersText"); WhitePlayerText.text = Texts.GetString("WhitePlayerText"); BlackPlayerText.text = Texts.GetString("BlackPlayerText"); var HumanText = Texts.GetString("HumanText"); WhiteHumanText.text = HumanText; BlackHumanText.text = HumanText; var AIText = Texts.GetString("AIText"); WhiteAIText.text = AIText; BlackAIText.text = AIText; WhiteHumanToggle.isOn = true; WhiteAIToggle.isOn = false; BlackHumanToggle.isOn = true; BlackAIToggle.isOn = false; StartGameButtonText.text = Texts.GetString("StartGameButtonText"); CancelButtonText.text = Texts.GetString("CancelButtonText"); }
private void NmeaServer_OnNMEASent(string nmea) { MessageHub.PublishAsync(new LogMessage(this, new LogText($"{Texts.GetString("NMEASent")} {Environment.NewLine}{nmea}", Color.Gray))); }
private void NmeaServer_OnServerError(Exception exception) { MessageHub.PublishAsync(new LogMessage(this, new LogText($"{Texts.GetString("NMEAServerError")}{exception.Message}\r\n", Color.Red))); StopSelectedBoatDataRefreshTask(); }
private void NmeaServer_OnClientConnected(string address) { MessageHub.PublishAsync(new LogMessage(this, new LogText($"{Texts.GetString("ClientConnected")}{address}"))); NmeaServer.SendData(); }
IEnumerator DoTurnRoutine(PlayerMove move) { Logger.PrepareMove(move.start, move.end, _boards); if (ActivePlayer.PlayerType == PlayerType.AI) { _camera.GoToBoard((int)move.end.z); while (IsAnimated) { yield return(null); } } EngineResponse response = _gameEngine.DoTurn(move.start, move.end); while (IsAnimated) { yield return(null); } if (response == EngineResponse.CHECK) { _overlayManager.SetLabel(Texts.GetString("CheckText"), UnityEngine.Color.red); Logger.LogMove(true, false); } else if (response == EngineResponse.CHECK_MATE) { State = GameManagerState.FINISHED; _overlayManager.SetLabel(Texts.GetString("CheckmateText"), UnityEngine.Color.red); Logger.LogMove(false, true); } else { if (ActivePlayerColor == Color.BLACK) { _overlayManager.SetLabel(Texts.GetString("BlackTurnText"), UnityEngine.Color.black); } else { _overlayManager.SetLabel(Texts.GetString("WhiteTurnText"), UnityEngine.Color.white); } Logger.LogMove(false, false); } while (IsAnimated) { yield return(null); } _overlayManager.SetCapturedList(Logger.CapturedPieces); if (State == GameManagerState.PLAYING) { foreach (var player in _players) { if (player.Color == ActivePlayerColor) { player.DoTurn(); break; } } } }