internal void BarmanConv2() { Console.Clear(); Console.WriteLine("**********************"); Console.WriteLine("**You and the Barman**"); Console.WriteLine("**********************"); knight.Speak(Dialog.dialog[8]); Client.Timer(1.5); barman.Speak(Dialog.dialog[9]); Client.Timer(1.5); barman.Speak(Dialog.dialog[10]); Client.Timer(1.5); knight.Speak(Dialog.dialog[11]); Client.Timer(1.5); barman.Speak(Dialog.dialog[12]); Client.Timer(1.5); barman.Speak(Dialog.dialog[13]); Client.Timer(1.5); Texts.AcceptTheQuest(); var input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: case ConsoleKey.NumPad1: Console.Clear(); barman.Speak(Dialog.dialog[14]); Client.Timer(1.5); barman.Speak(Dialog.dialog[15]); GameStory.Town(); break; case ConsoleKey.D2: case ConsoleKey.NumPad2: Console.Clear(); GUI.OutOfBar(); Client.Timer(3); barman.Speak(Dialog.dialog[14]); Client.Timer(1.5); barman.Speak(Dialog.dialog[15]); Client.Timer(1.5); GameStory.Town(); break; } }