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C# (CSharp) Tentacle.PowerUpHealth Examples
Programming Language:
C# (CSharp)
Class/Type:
Tentacle
Method/Function:
PowerUpHealth
Examples at hotexamples.com:
1
C# (CSharp) Tentacle.PowerUpHealth - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Tentacle.PowerUpHealth
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AttachEnd(9)
AttachBase(4)
GenerateSegments(4)
IsDefending_(4)
OnPlayerStretchMortion(3)
ClearSegments(3)
EngageSmashAttack(2)
EngageThrowAttack(2)
RemoveBodyPart(2)
OnPlayerShrinkMortion(2)
GetEndPosition(2)
MovePosition(2)
PowerUpSuper(1)
PowerUpHealth(1)
PlaySuctionNoise(1)
InjectPart(1)
MoveTarget(1)
MoveRotation(1)
Move(1)
GetTentSegmentPrefab(1)
Initialize(1)
Go(1)
GetTentSegmentWidth(1)
GetTentSegmentLastPoint(1)
GetNextMaskID(1)
GetHoldState(1)
GetComponentInParent(1)
GetComponentInChildren(1)
ExtendTentacle(1)
ExtendMaxLength(1)
DestroyMe(1)
CreateTentacle(1)
CreateBodyPart(1)
setNodes(1)
Frequently Used Methods
AttachEnd (9)
AttachBase (4)
GenerateSegments (4)
IsDefending_ (4)
OnPlayerStretchMortion (3)
ClearSegments (3)
EngageSmashAttack (2)
EngageThrowAttack (2)
RemoveBodyPart (2)
OnPlayerShrinkMortion (2)
Frequently Used Methods
GetEndPosition (2)
MovePosition (2)
PowerUpSuper (1)
PowerUpHealth (1)
PlaySuctionNoise (1)
InjectPart (1)
MoveTarget (1)
MoveRotation (1)
Move (1)
GetTentSegmentPrefab (1)
Initialize (1)
Go (1)
GetTentSegmentWidth (1)
GetTentSegmentLastPoint (1)
GetNextMaskID (1)
GetHoldState (1)
GetComponentInParent (1)
GetComponentInChildren (1)
ExtendTentacle (1)
ExtendMaxLength (1)
Frequently Used Methods
Initialize (1)
Go (1)
GetTentSegmentWidth (1)
GetTentSegmentLastPoint (1)
GetNextMaskID (1)
GetHoldState (1)
GetComponentInParent (1)
GetComponentInChildren (1)
ExtendTentacle (1)
ExtendMaxLength (1)
DestroyMe (1)
CreateTentacle (1)
CreateBodyPart (1)
setNodes (1)
Frequently Used Methods
DestroyMe (1)
CreateTentacle (1)
CreateBodyPart (1)
setNodes (1)
Example #1
0
Show file
public void AffectPlayer(Tentacle tentacle) { tentacle.PowerUpHealth(m_Health); }